Site Navigation

•RPGClassics Main
•Contact Maintainer

Shrine Navigation

•Home
•Accessories
•Armor
•Characters
•Elements
•Endings
•Enemies
•Items
•Miscellaneous
•Morphs
•Shopping List
•Status Effects
•Story Guide
•Techs/Combos
•Thanks
•Walkthrough
•Weapons
•Window Frames

Karsh

One of the 4 Devas
Age: 27 (M)
Origin: El Nido (Another)
Height: 5'11"
Weight: 159 lbs.
Build: Solid
Right-handed

Japanese name: Karsh (no change)
Innate: Green
Weapon: Axe
Element Grid: 5 5 5 5 4 4 4 3
Accent: Casual English

To join: Karsh joins automatically during the game at one of two points (but he always joins).

L. 3 Technique (One enemy): "DragonRider". Karsh jumps on a dragon and slashes the enemy.

L. 5 Technique (All enemies): "AxialAxe". Karsh throws his axe and hits all enemies.

L. 7 Technique (Found - One enemy): "Axiomatic". Karsh whips through the enemy with his axe.

Finding "Axiomatic": Take Karsh to the Isle of the Damned (Another). Go to the spot where the Masamune used to lie, and fight Solt and Peppor.

Combos:
DragonSpike: Uses DragonRider (L.3). With Zoah (L.7). Zoah leaps off of Karsh's dragon and both hit one enemy simultaneously.

Zappa's son is a brooding, slightly violent young man who is nevertheless very honorable. Despite his feelings for Riddel, he bore well with the love she shared with his compatriot and friend, Dario. However, what actually happened to Dario is shrouded in mystery, a mystery which revolves around the cursed sword Masamune...




(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.