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Arcomage



Acromage is deceptively simple. You start out with five cards and a set amount of resources and resource producers, along with a tower and wall. The goal is to fulfill one of three conditions: To reduce your opponent's tower to zero, to build your tower to the tavern limit, or raise your resources to the tavern limit. The first time you win, you earn a gold reward. Conversely, you lose if your tower is reduced to zero or you let your opponent's resources or tower get too high.

The turn order is simple: first you draw up to six cards (your first turn), collect resources equal to how many producers you have (If you have five quarries for example, you get five bricks this turn) and then choose a card to play (left-click) or discard (right-click). You can only play or discard one card on your turn (unless you play a card that allows you to play again), of which you will again draw back up to six. At any one time, you'll have a hand of six cards.

There are three types of cards: Red cards use bricks, which are produced by quarries. They generally work on your wall. Blue cards use gems, which are produced by magic. They generally concern the construction of your tower. Green cards use beasts, which are produced by zoos. They generally work as your offense. There ARE exceptions of course, but this is the general rule.

When attacking your enemy (using a card that inflicts damage), any damage will be dealt to their wall first. If any damage is left over, the remainder will be inflicted onto their tower. Thus the wall works as a protective shield for your tower. Of course, there are ways around it, with cards (usually blue) that inflict direct damage on a tower.

Don't worry about finding cards. Once you have the Arcomage deck, you have all the cards you need. I won't list all the cards in the Arcomage set, but I will list the taverns, their game parameters, and rewards.


Arcomage Tavern List

Tavern Map Prize
Starting
Tower
Starting
Wall
Starting
Quarry
Starting
Magic
Starting
Zoo
Starting
Bricks
Starting
Gems
Starting
Beasts
Winning
Tower
Winning
Resources
Emerald Inn Tularean Forest 1200
20 5 2 2 2 5 5 5 50 150
Griffin's Rest Erathia 1200
20 5 2 2 2 5 5 5 50 100
On the House Harmondale 600
15 5 2 2 2 10 10 10 30 100
The Potted Pixie Avlee 2000
10 20 3 1 2 15 5 10 125 350
The Snobbish Goblin Deyja 1400
25 10 3 3 3 5 5 5 75 200
The Loyal Mercenary Tatalia 2000
10 20 3 1 2 15 5 10 125 350
Familiar Place Bracada Desert 1400
20 10 3 3 3 5 5 5 75 200
Miner's Only Barrow Downs 1800
20 50 1 1 5 5 5 25 100 300
Grogg's Grog Stone City 2000
50 50 5 3 5 20 10 20 100 300
The Laughing Monk Evenmorn Islands 600
20 10 5 5 5 25 25 25 150 400
The Blessed Brew Celeste 3000
30 15 4 4 4 10 10 10 100 300
Fortune's Folly Nighon 6000
20 10 1 1 1 15 15 15 200 500
The Vampyre Lounge The Pit 3000
30 15 4 4 4 10 10 10 100 300



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