| Name |
Value Added |
Effect |
| of Might |
+100/point |
Grants a bonus to Might. |
| of Thought |
+100/point |
Grants a bonus to Intellect. |
| of Charm |
+100/point |
Grants a bonus to Personality. |
| of Vigor |
+100/point |
Grants a bonus to Endurance. |
| of Precision |
+100/point |
Grants a bonus to Accuracy. |
| of Speed |
+100/point |
Grants a bonus to Speed. |
| of Luck |
+100/point |
Grants a bonus to Luck. |
| of Health |
+100/point |
Grants a bonus to Hit Points. |
| of Magic |
+100/point |
Grants a bonus to Spell Points. |
| of Defense |
+100/point |
Grants a bonus to Armor Class. |
| of Fire Resistance |
+100/point |
Grants a bonus to Fire Resistance. |
| of Air Resistance |
+100/point |
Grants a bonus to Air Resistance. |
| of Water Resistance |
+100/point |
Grants a bonus to Water Resistance. |
| of Earth Resistance |
+100/point |
Grants a bonus to Earth Resistance. |
| of Mind Resistance |
+100/point |
Grants a bonus to Mind Resistance. |
| of Body Resistance |
+100/point |
Grants a bonus to Body Resistance. |
| of Alchemy |
+100/point |
Grants a bonus to Alchemy Skill. |
| of Stealing |
+100/point |
Grants a bonus to Stealing Skill. |
| of Disarming |
+100/point |
Grants a bonus to Disarm Trap Skill. |
| of Items |
+100/point |
Grants a bonus to Identify Item Skill. |
| of Monsters |
+100/point |
Grants a bonus to Identify Monster Skill. |
| of Arms |
+100/point |
Grants a bonus to Armsmaster Skill. |
| of Dodging |
+100/point |
Grants a bonus to Dodge Skill. |
| of the Fist |
+100/point |
Grants a bonus to Unarmed Skill. |
| of Protection |
3000 |
+10 to all Resistances. |
| of the Gods |
3000 |
+10 to all Seven Statistics. |
| of Carnage |
5000 |
Explosive Impact!
(Makes your weapon an area attack. -StarStorm) |
| of Cold |
500 |
Adds 3-4 points of Cold damage. |
| of Frost |
1000 |
Adds 6-8 points of Cold damage. |
| of Ice |
2000 |
Adds 9-12 points of Cold damage. |
| of Sparks |
500 |
Adds 2-5 points of Electrical damage. |
| of Lightning |
1000 |
Adds 4-10 points of Electrical damage. |
| of Thunderbolts |
2000 |
Adds 6-15 points of Electrical damage. |
| of Fire |
500 |
Adds 1-6 points of Fire damage. |
| of Flame |
1000 |
Adds 2-12 points of Fire damage. |
| of Infernos |
2000 |
Adds 3-18 points of Fire damage. |
| of Poison |
500 |
Adds 5 points of Body damage. |
| of Venom |
1000 |
Adds 8 points of Body damage. |
| of Acid |
2000 |
Adds 12 points of Body damage. |
| Vampiric |
x2 |
Drain Hit Points from Target. |
| of Recovery |
200 |
Increases rate of Recovery. |
| of Immunity |
1000 |
Wearer resistant to Diseases. |
| of Sanity |
1000 |
Wearer resistant to Insanity. |
| of Freedom |
2000 |
Wearer resistant to Paralysis. |
| of Antidotes |
1000 |
Wearer resistant to Poision. |
| of Alarms |
500 |
Wearer resistant to Sleep. |
| of The Medusa |
2000 |
Wearer resistant to Stone. |
| of Force |
500 |
Increased Knockback. |
| of Power |
2500 |
+5 to Level. |
| of Air Magic |
2000 |
Increases effect of all Air spells. |
| of Body Magic |
2000 |
Increases effect of all Body spells. |
| of Dark Magic |
2000 |
Increases effect of all Dark spells. |
| of Earth Magic |
2000 |
Increases effect of all Earth spells. |
| of Fire Magic |
2000 |
Increases effect of all Fire spells. |
| of Light Magic |
2000 |
Increases effect of all Light spells. |
| of Mind Magic |
2000 |
Increases effect of all Mind spells. |
| of Spirit Magic |
2000 |
Increases effect of all Spirit spells. |
| of Water Magic |
2000 |
Increases effect of all Water spells. |
| of Thievery |
2000 |
Increases chances of disarming traps. |
| of Shielding |
1000 |
Half damage from all missile attacks. |
| of Regeneration |
1000 |
Regenerate Hit Points over time. |
| of Mana |
1000 |
Regenerate Spell Points over time. |
| Demon Slaying |
x2 |
Double damage vs Demons. |
| Dragons Slaying |
x2 |
Double damage vs Dragons. |
| of Darkness |
x3 |
Drain Hit Points from target and increased weapon speed. |
| of Doom |
750 |
+1 to all Statistics, Hit Points, Spell Points, Armor Class and All Resistances. |
| of Earth |
2000 |
+10 to Endurance, Armor and Hit Points. |
| of Life |
2000 |
+10 Hit Points and regenerate Hit Points over time. |
| Rogues' |
500 |
+5 Speed and Accuracy. |
| of the Dragon |
3000 |
Adds 10-20 points of Fire damage and +25 Might. |
| of the Eclipse |
2000 |
+10 Spell Points and regenerate Spell Points over time. |
| Of the Golem |
1500 |
+15 Endurance and +5 Armor Class. |
| of the Moon |
1000 |
+10 Intellect and Luck. |
| of the Phoenix |
3000 |
+30 Fire Resistance and regenerate Hit Points over time. |
| of the Sky |
2500 |
+10 Spell Points, Speed and Intellect. |
| of the Stars |
1000 |
+10 Endurance and Accuracy. |
| of the Sun |
1000 |
+10 Might and Personality. |
| of the Troll |
1500 |
+15 Endurance and regenerate Hit Points over time. |
| of the Unicorn |
1500 |
+15 Luck and regenerate Spell Points over time. |
| Warriors' |
500 |
+5 Might and Endurance. |
| Wizards' |
500 |
+5 Intellect and Personality. |
| Antique |
x10 |
Increased Value. |
| Swift |
x2 |
Increased Weapon Speed. |
| Monks' |
1500 |
+3 Unarmed and Dodging Skills. |
| Thieves' |
1500 |
+3 Stealing and Disarm Traps Skills. |
| of Identifying |
1500 |
+3 Identify Item and Indentify Monster Skills. |
| Elf Slaying |
x2 |
Double damage vs Elves. |
| Undead Slaying |
x2 |
Double damage vs Undead. |
| of David |
x2 |
Double damage vs Titans. |
| of Plenty |
2500 |
Regenerate Spell Points and Hit Points over time. |
| Assassins' |
1000 |
Adds 5 points of Body damage and +2 Disarm Traps Skill. |
| Barbarians' |
1500 |
Adds 6-8 points of Cold damage and +5 Armor Class. |
| of the Storm |
1500 |
+20 Air Rsistance and Shielding. |
| of the Ocean |
1000 |
+10 Water Resistance and +2 Alchemy Skill. |
| of Water Walking |
1500 |
Prevents damage from drowning. |
| of Feather Falling |
1000 |
Prevents damage from falling. |