||As a clone of a boss,
regular enemy alligators
share the same attacks. They can claw you if you're close, though
sometimes they'll (try to) run at you so they can do it anyway. They
can also breathe fire. Just to keep things interesting, they'll
occasionally breathe fire at the floor, which will explode into a hail
of fireballs. Either stand back, or stand between the fireballs.
||These creatures attack by
rolling into balls,
then attempting to roll into you. They can't reorient themselves once
they've rolled into a ball, so you can just sidestep.
||Bats just fly around, occasionally
Darkness-causing soundwave at you. The wave slowly widens as it
travels, so for best dodging results, you'll either want to be very
far, giving you the most time, or close, so you don't need as much time
(though you will need more reflexes, since bats don't have a charging
animation to tell you that they're going to attack).
||Bears are big and strong, but
slow. They can
rear up on their hind legs and fall on you, which hurts, but can be
sidestepped. If you're too far for that, and they're too lazy to plod
up to you, then they'll charge up and fire a stream of electricity
along the ground. Sidestep that as well.
||There's multiple kinds of birds,
but they've all
got the same two attacks. The first is a swooping attack, where they
fly in an oval, ideally to ram you. Since the other end of the oval is
always where you were standing when they first prepared for the attack,
you can dodge it by simply backing away. The second involves rushing
you, then clawing.
As long as you run in any direction other than directly at it, you'll
||These creatures have two melee
where it jumps up into a ball, spins rapidly in midair, then lands, and
another where it tries to swipe you with its claws. Those aren't the
true danger, though. That danger comes from the three energy balls it
can fire at you. Guided energy balls. They don't have the best turn
radius, though, so if you manage to avoid them initially, chances are
they'll just circle harmlessly around you. For best results, stay close
and sidestep quickly.
||Dinosaurs basically just run
around and lunge
forward to bite you. That bite is actually pretty difficult to dodge,
so stay next to or behind these things, if you can.
||Dogmen have two attacks. They
can claw you,
either once or twice, depending on their moods. They can also fire a
purple shockwave that deals decent damage and Defense Down. Even
though, on a visual level, the shockwave only extends a certain
distance from the dogman, you'll still get hit by it even if it seems
like you're well out of range. The giant dogman has the same moves,
although the shockwave simply cuts your HP in half, so you can't get
killed by it.
||Ugly bugs with only one attack.
All it can do is
release blobs of poisonous goo which slowly spread out into sizable
puddles. It'll fly up to you, then drop three of those blobs around it,
wait a brief moment, and then launch a fourth at you. Then it'll rest
up, doing absolutely nothing until a short while after the goo puddles
have evaporated. Simply moving will cause the blobs to miss, but be
careful anyway. If there's multiple flies, then you can quickly find
yourself with very little room to move.
||Nasty amphibians that can be very
don't actually walk around, instead engaging in a series of hops to get
where they need to be. Early frogs only have their tongues as a weapon,
but considering how quickly they can lash out at you with it, that's
all they need. It can be really tricky to dodge, but your best chance
is to stay close, which limits the distance you need to run to get out
from in front of it. Later frogs can also cause Defense Down with their
tongues, making them much more dangerous.
||Lizards attack by poking you
with their tongues.
If that doesn't sound dangerous, that's because it isn't. That attack's
only saving grace is its speed. Just back away or sidestep to avoid it.
||Moles spend the majority of their
underground, popping up only to swipe you with their incredible,
stretchable arms. Back away; sidestepping doesn't work as well this
||These deformed primates love to
attack with that
giant claw of theirs, hurling it at you like a boomerang, but they can
also punch you with their other arm if you get close. That boomerang
claw is what they'll usually use, and there's quite a few ways to dodge
it; the safest is to back off.
||Monster Boxes aren't really boxes
at all, more
gooey things that live inside boxes, but whatever. Stay close to the
top edge of the screen; it won't move that close, so you won't need to
worry about it running into you by accident. If it jumps next to you
and stops, then it'll lash out with its tentacle. This attack doesn't
track, so as long as you run sideways, you'll avoid it. If it jumps to
the center of the room and stops, it'll do its propeller attack,
spinning its tentacles to hit everything nearby. Stay back, and you'll
be safe from that one.
One last thing; a Monster Box will always begin the battle by hitting you with its tentacle. Considering how close you have to be to open the chest in the first place, and how fast the creature pulls off the attack, it's impossible to dodge. Do NOT open Chrysler Building chests unless you have the HP to withstand that first attack.
||These grassy mounds can be a
pain in the ass. If
you're in front of them, they'll try to whip you with their vines.
Oops, did I say try? I meant 'will', considering that you'll get hit by
it every time unless you're lucky enough to get alongside the monster.
Thankfully, they're very slow, so you can easily stand behind them. Not
so thankfully, they still have an attack that can hit you there. If it
starts shaking, it's going to fire a trio of poisonous gas clouds. The
gas clouds are much easier to dodge than the vines, plus, as an added
bonus, it won't move or attack until the clouds dissipate.
||These things actually have
attacks. Besides the standard-issue clawing attack, it can fire a
steady stream of blue energy (which is prefaced by it turning its head
completely around), or it can fire a quick burst of pink energy (listen
for the distinct charging sound). That pink burst causes Darkness, just
so you know, and all three attacks can be dodged by simply running
sideways and away.
||Your typical rodent, now much
preferred method of attack is a trio of fireballs from its tail, but it
can also launch a fast biting attack if you get close. The fireballs
are easy enough to dodge by standing between them. While the theater
rats neglect to track you as they prepare to fire, making it
exceptionally easy to get out of the way, the improved rats you'll
fight later will turn to face you just before they shoot. The giant
rats you'll fight at the very, very end of the game are identical to
their smaller cousins.
||Ratmen attack by throwing an
energy ball at you.
The ball will bounce off the walls, eventually coming to a stop and
exploding after a short while. Ratmen can also claw you if you get
close, so don't.
||Scorpions move by circling
around you, doing
their best to face you at all times. They attack using their stinger,
which has good range and power, and with a stream of poison gas. The
standard sideways dodge works equally well for both moves, although
you'll need to be pretty close to dodge the gas; the stream widens as
it goes out.
||Slimes attack by firing poison
goo balls at you.
Watch it carefully; if the slime starts swaying back and forth, that
means it's going to fire. The giant slimes can still shoot, but they
won't do it very often, preferring to jump up into the air in order to
land on you. Just moving away will dodge it, though.
||Snakes are pretty basic enemies.
They attack by
coiling up and lunging at you, which can easily be dodged by running
sideways and away (or just sideways, which is usually enough). The
larger snakes can also cause Poison with their bites, so be more
careful around them.
||These hideously deformed
creatures have a more
unique way of attacking you than any other monster. They fire bouncing
balls at you, and
unlike your standard-issue bouncing balls, these are actual targets,
forcing you to kill them. Of course, that also means you get a little
bit of experience for every ball you kill. If it can't fire any more
balls (it does have a limit, around four balls at once), then it
switches to a more conventional shockwave around itself, which will
||Spiders can bite you, if you're
close. If you're
not, then they'll fire a sticky, Stiffness-causing web at the floor
beneath you... or, more likely, at the floor beneath where you were.
Until the web disintegrates, they won't fire another, instead relying
entirely on their bite.
||The most annoying and
enemy in the game. They attack by firing a hailstorm of energy blasts
in a wide arc. Not only do the blasts inflict decent damage, but they
also cause Confusion. Your best chance is to use Haste to get out of
the firing arc as quickly as possible. If a squirrel is alone, then
it'll run away if
you hurt it. I only hope you'll find the B Armor 2 and its wonderful
Resist Confusion effect before you fight too many of these.