It's kind of hard to say what's a secret and what's not a secret in Ps:T, but here you can find the stuff I considered to be more secretive just the same.
Adahn the Imagined
In many dialogues throughout Ps:T the main character will have the
chance to introduce himself as "Adahn", or to make several other
references to that particular name. Anyway, the thing is, if you
make enough references to the name "Adahn", 10 or 12 I belive, an
individual by that name will appear in the Smoldering Corpse Bar
(that's to show you how powerful will-power is, on Ps:T). You can
talk this individual into giving you several items (along with some
exp), as long as you don't let him know that you created him. First
he'll give you an "Adahn's Ring" and 250 exp, then 100 gold pieces
and 500 exp, and finally an "Adahn's Dagger" and 1000 exp, the
dagger is very cool looking, if not that useful. You'll need a fairly
high INT and WIS to get Adahn to give you these items.
It's very easy to get Adahn to appear soon in the game. You can
talk about Adahn to almost every dustman inside the Mortuary,
also, you can mention Adahn to the four dustman mourning near
the dustman monument outside the Mortuary.
The Ancient Scroll is inside the Carceri Warehouse, hidden among some
boards (x=396, y=286). You can use it if you are at least level 12 as
a mage, here is the list of wishes you can have the scroll grant you:
1. Increase attributes: Increases any stat you choose by 2.
2. An item of power: Creates a Ring of Thex (+20 HP, +4 AC, +2 to all saving throws,
only usable by mages).
3. Wealth: Gain 10000 copper commons.
4. Full health for party: Fully heals all party members.
5. Arcane knowledge: Creates 1 scroll of stygian ice storm, 1 scroll of
meteor storm bombardment and 1 scroll of power word: kill.
You can only choose one of these wishes, after that, the scroll will disappear.
I always go for the increase attributes wish, but I suppose getting the ring
would also be a good choice.
After returning from Carceri, head back to the Lower Ward and enter
the Siege Tower, talk to Coaxmetal and say "farewell", he will then
ask you to give him your Modron Cube so he can escape. If you give
him the cube he will give you the Entropic Blade plus 12000 exp
(even if you don't give him the cube you still get the 12000 exp),
just remember that by giving him the cube you will be unleashing
a force of entropy on the planes and thus you will become much
Grimoire of Pestilential Thought
Below Lothar's house down at the Lower Ward is Mantuok the wererat,
kill him and take the Grimoire from his body. Using this tome will
make you very evil, remember that. First you can start by asking the
book for advices. Then, ask it about it's powers, he will start
by telling you to spill a drop of your blood on it's pages, you receive
a scroll of Blindness. For more power it will tell you to sell one
of your compainons into slavery (you can do so at Vrischika's
Curiosity Shop), you receive a Adder's Kiss scroll. For even more
power you will have to kill one of your companions without the aid
of spells (you can revive your companion after the deed is done, no
hard feelings right?), for this you get a Power Word Kill scroll. After
that the book won't talk to you anymore.
Modron Maze (Rubikon)
Check the Modron Maze section of the
walkthrough for information about this one.
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