When I first started rom hacking (especially doing any kind of assembly level work), I had such a difficult time with it due to the lack of comprehensive documents. I vowed to do my part and document and release my findings once I figured out what I was doing, and, hopefully, this page is a step in the right direction. I've got a few other topics I'm thinking of covering once things with my translations slow down a bit. Until then, enjoy and be sure to let me know if there's anything that needs further explanation at redcomet at rpgclassics dot com.
|Dual-Tile Encoding: NES/Famicom Implementation||A document describing one method of implementing Dual-Tile Encoding in an NES game. Parts of this need to be rewritten to clarify a few things.|
|Graphics Hacking||A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) as an example.|
|Text Routines: Locating them with FCEUXD||This takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies.|