Name |
Value Added |
Effect |
of Might |
+100/point |
Grants a bonus to Might. |
of Thought |
+100/point |
Grants a bonus to Intellect. |
of Charm |
+100/point |
Grants a bonus to Personality. |
of Vigor |
+100/point |
Grants a bonus to Endurance. |
of Precision |
+100/point |
Grants a bonus to Accuracy. |
of Speed |
+100/point |
Grants a bonus to Speed. |
of Luck |
+100/point |
Grants a bonus to Luck. |
of Health |
+100/point |
Grants a bonus to Hit Points. |
of Magic |
+100/point |
Grants a bonus to Spell Points. |
of Defense |
+100/point |
Grants a bonus to Armor Class. |
of Fire Resistance |
+100/point |
Grants a bonus to Fire Resistance. |
of Air Resistance |
+100/point |
Grants a bonus to Air Resistance. |
of Water Resistance |
+100/point |
Grants a bonus to Water Resistance. |
of Earth Resistance |
+100/point |
Grants a bonus to Earth Resistance. |
of Mind Resistance |
+100/point |
Grants a bonus to Mind Resistance. |
of Body Resistance |
+100/point |
Grants a bonus to Body Resistance. |
of Alchemy |
+100/point |
Grants a bonus to Alchemy Skill. |
of Stealing |
+100/point |
Grants a bonus to Stealing Skill. |
of Disarming |
+100/point |
Grants a bonus to Disarm Trap Skill. |
of Items |
+100/point |
Grants a bonus to Identify Item Skill. |
of Monsters |
+100/point |
Grants a bonus to Identify Monster Skill. |
of Arms |
+100/point |
Grants a bonus to Armsmaster Skill. |
of Dodging |
+100/point |
Grants a bonus to Dodge Skill. |
of the Fist |
+100/point |
Grants a bonus to Unarmed Skill. |
of Protection |
3000 |
+10 to all Resistances. |
of the Gods |
3000 |
+10 to all Seven Statistics. |
of Carnage |
5000 |
Explosive Impact!
(Makes your weapon an area attack. -StarStorm) |
of Cold |
500 |
Adds 3-4 points of Cold damage. |
of Frost |
1000 |
Adds 6-8 points of Cold damage. |
of Ice |
2000 |
Adds 9-12 points of Cold damage. |
of Sparks |
500 |
Adds 2-5 points of Electrical damage. |
of Lightning |
1000 |
Adds 4-10 points of Electrical damage. |
of Thunderbolts |
2000 |
Adds 6-15 points of Electrical damage. |
of Fire |
500 |
Adds 1-6 points of Fire damage. |
of Flame |
1000 |
Adds 2-12 points of Fire damage. |
of Infernos |
2000 |
Adds 3-18 points of Fire damage. |
of Poison |
500 |
Adds 5 points of Body damage. |
of Venom |
1000 |
Adds 8 points of Body damage. |
of Acid |
2000 |
Adds 12 points of Body damage. |
Vampiric |
x2 |
Drain Hit Points from Target. |
of Recovery |
200 |
Increases rate of Recovery. |
of Immunity |
1000 |
Wearer resistant to Diseases. |
of Sanity |
1000 |
Wearer resistant to Insanity. |
of Freedom |
2000 |
Wearer resistant to Paralysis. |
of Antidotes |
1000 |
Wearer resistant to Poision. |
of Alarms |
500 |
Wearer resistant to Sleep. |
of The Medusa |
2000 |
Wearer resistant to Stone. |
of Force |
500 |
Increased Knockback. |
of Power |
2500 |
+5 to Level. |
of Air Magic |
2000 |
Increases effect of all Air spells. |
of Body Magic |
2000 |
Increases effect of all Body spells. |
of Dark Magic |
2000 |
Increases effect of all Dark spells. |
of Earth Magic |
2000 |
Increases effect of all Earth spells. |
of Fire Magic |
2000 |
Increases effect of all Fire spells. |
of Light Magic |
2000 |
Increases effect of all Light spells. |
of Mind Magic |
2000 |
Increases effect of all Mind spells. |
of Spirit Magic |
2000 |
Increases effect of all Spirit spells. |
of Water Magic |
2000 |
Increases effect of all Water spells. |
of Thievery |
2000 |
Increases chances of disarming traps. |
of Shielding |
1000 |
Half damage from all missile attacks. |
of Regeneration |
1000 |
Regenerate Hit Points over time. |
of Mana |
1000 |
Regenerate Spell Points over time. |
Demon Slaying |
x2 |
Double damage vs Demons. |
Dragons Slaying |
x2 |
Double damage vs Dragons. |
of Darkness |
x3 |
Drain Hit Points from target and increased weapon speed. |
of Doom |
750 |
+1 to all Statistics, Hit Points, Spell Points, Armor Class and All Resistances. |
of Earth |
2000 |
+10 to Endurance, Armor and Hit Points. |
of Life |
2000 |
+10 Hit Points and regenerate Hit Points over time. |
Rogues' |
500 |
+5 Speed and Accuracy. |
of the Dragon |
3000 |
Adds 10-20 points of Fire damage and +25 Might. |
of the Eclipse |
2000 |
+10 Spell Points and regenerate Spell Points over time. |
Of the Golem |
1500 |
+15 Endurance and +5 Armor Class. |
of the Moon |
1000 |
+10 Intellect and Luck. |
of the Phoenix |
3000 |
+30 Fire Resistance and regenerate Hit Points over time. |
of the Sky |
2500 |
+10 Spell Points, Speed and Intellect. |
of the Stars |
1000 |
+10 Endurance and Accuracy. |
of the Sun |
1000 |
+10 Might and Personality. |
of the Troll |
1500 |
+15 Endurance and regenerate Hit Points over time. |
of the Unicorn |
1500 |
+15 Luck and regenerate Spell Points over time. |
Warriors' |
500 |
+5 Might and Endurance. |
Wizards' |
500 |
+5 Intellect and Personality. |
Antique |
x10 |
Increased Value. |
Swift |
x2 |
Increased Weapon Speed. |
Monks' |
1500 |
+3 Unarmed and Dodging Skills. |
Thieves' |
1500 |
+3 Stealing and Disarm Traps Skills. |
of Identifying |
1500 |
+3 Identify Item and Indentify Monster Skills. |
Elf Slaying |
x2 |
Double damage vs Elves. |
Undead Slaying |
x2 |
Double damage vs Undead. |
of David |
x2 |
Double damage vs Titans. |
of Plenty |
2500 |
Regenerate Spell Points and Hit Points over time. |
Assassins' |
1000 |
Adds 5 points of Body damage and +2 Disarm Traps Skill. |
Barbarians' |
1500 |
Adds 6-8 points of Cold damage and +5 Armor Class. |
of the Storm |
1500 |
+20 Air Rsistance and Shielding. |
of the Ocean |
1000 |
+10 Water Resistance and +2 Alchemy Skill. |
of Water Walking |
1500 |
Prevents damage from drowning. |
of Feather Falling |
1000 |
Prevents damage from falling. |