Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation
Shrine Main
Arcomage
Character Editors
Equipment
Hirelings
Items
Magic
Maps
Monsters
Notes
Obelisks
Side/Promotion Quests
Skills
Status Abnormalities
Walkthrough
Credits and Thanks

Enchantment List

Name Value Added Effect
of Might +100/point Grants a bonus to Might.
of Thought +100/point Grants a bonus to Intellect.
of Charm +100/point Grants a bonus to Personality.
of Vigor +100/point Grants a bonus to Endurance.
of Precision +100/point Grants a bonus to Accuracy.
of Speed +100/point Grants a bonus to Speed.
of Luck +100/point Grants a bonus to Luck.
of Health +100/point Grants a bonus to Hit Points.
of Magic +100/point Grants a bonus to Spell Points.
of Defense +100/point Grants a bonus to Armor Class.
of Fire Resistance +100/point Grants a bonus to Fire Resistance.
of Air Resistance +100/point Grants a bonus to Air Resistance.
of Water Resistance +100/point Grants a bonus to Water Resistance.
of Earth Resistance +100/point Grants a bonus to Earth Resistance.
of Mind Resistance +100/point Grants a bonus to Mind Resistance.
of Body Resistance +100/point Grants a bonus to Body Resistance.
of Alchemy +100/point Grants a bonus to Alchemy Skill.
of Stealing +100/point Grants a bonus to Stealing Skill.
of Disarming +100/point Grants a bonus to Disarm Trap Skill.
of Items +100/point Grants a bonus to Identify Item Skill.
of Monsters +100/point Grants a bonus to Identify Monster Skill.
of Arms +100/point Grants a bonus to Armsmaster Skill.
of Dodging +100/point Grants a bonus to Dodge Skill.
of the Fist +100/point Grants a bonus to Unarmed Skill.
of Protection 3000 +10 to all Resistances.
of the Gods 3000 +10 to all Seven Statistics.
of Carnage 5000 Explosive Impact!
(Makes your weapon an area attack. -StarStorm)
of Cold 500 Adds 3-4 points of Cold damage.
of Frost 1000 Adds 6-8 points of Cold damage.
of Ice 2000 Adds 9-12 points of Cold damage.
of Sparks 500 Adds 2-5 points of Electrical damage.
of Lightning 1000 Adds 4-10 points of Electrical damage.
of Thunderbolts 2000 Adds 6-15 points of Electrical damage.
of Fire 500 Adds 1-6 points of Fire damage.
of Flame 1000 Adds 2-12 points of Fire damage.
of Infernos 2000 Adds 3-18 points of Fire damage.
of Poison 500 Adds 5 points of Body damage.
of Venom 1000 Adds 8 points of Body damage.
of Acid 2000 Adds 12 points of Body damage.
Vampiric x2 Drain Hit Points from Target.
of Recovery 200 Increases rate of Recovery.
of Immunity 1000 Wearer resistant to Diseases.
of Sanity 1000 Wearer resistant to Insanity.
of Freedom 2000 Wearer resistant to Paralysis.
of Antidotes 1000 Wearer resistant to Poision.
of Alarms 500 Wearer resistant to Sleep.
of The Medusa 2000 Wearer resistant to Stone.
of Force 500 Increased Knockback.
of Power 2500 +5 to Level.
of Air Magic 2000 Increases effect of all Air spells.
of Body Magic 2000 Increases effect of all Body spells.
of Dark Magic 2000 Increases effect of all Dark spells.
of Earth Magic 2000 Increases effect of all Earth spells.
of Fire Magic 2000 Increases effect of all Fire spells.
of Light Magic 2000 Increases effect of all Light spells.
of Mind Magic 2000 Increases effect of all Mind spells.
of Spirit Magic 2000 Increases effect of all Spirit spells.
of Water Magic 2000 Increases effect of all Water spells.
of Thievery 2000 Increases chances of disarming traps.
of Shielding 1000 Half damage from all missile attacks.
of Regeneration 1000 Regenerate Hit Points over time.
of Mana 1000 Regenerate Spell Points over time.
Demon Slaying x2 Double damage vs Demons.
Dragons Slaying x2 Double damage vs Dragons.
of Darkness x3 Drain Hit Points from target and increased weapon speed.
of Doom 750 +1 to all Statistics, Hit Points, Spell Points, Armor Class and All Resistances.
of Earth 2000 +10 to Endurance, Armor and Hit Points.
of Life 2000 +10 Hit Points and regenerate Hit Points over time.
Rogues' 500 +5 Speed and Accuracy.
of the Dragon 3000 Adds 10-20 points of Fire damage and +25 Might.
of the Eclipse 2000 +10 Spell Points and regenerate Spell Points over time.
Of the Golem 1500 +15 Endurance and +5 Armor Class.
of the Moon 1000 +10 Intellect and Luck.
of the Phoenix 3000 +30 Fire Resistance and regenerate Hit Points over time.
of the Sky 2500 +10 Spell Points, Speed and Intellect.
of the Stars 1000 +10 Endurance and Accuracy.
of the Sun 1000 +10 Might and Personality.
of the Troll 1500 +15 Endurance and regenerate Hit Points over time.
of the Unicorn 1500 +15 Luck and regenerate Spell Points over time.
Warriors' 500 +5 Might and Endurance.
Wizards' 500 +5 Intellect and Personality.
Antique x10 Increased Value.
Swift x2 Increased Weapon Speed.
Monks' 1500 +3 Unarmed and Dodging Skills.
Thieves' 1500 +3 Stealing and Disarm Traps Skills.
of Identifying 1500 +3 Identify Item and Indentify Monster Skills.
Elf Slaying x2 Double damage vs Elves.
Undead Slaying x2 Double damage vs Undead.
of David x2 Double damage vs Titans.
of Plenty 2500 Regenerate Spell Points and Hit Points over time.
Assassins' 1000 Adds 5 points of Body damage and +2 Disarm Traps Skill.
Barbarians' 1500 Adds 6-8 points of Cold damage and +5 Armor Class.
of the Storm 1500 +20 Air Rsistance and Shielding.
of the Ocean 1000 +10 Water Resistance and +2 Alchemy Skill.
of Water Walking 1500 Prevents damage from drowning.
of Feather Falling 1000 Prevents damage from falling.



(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.