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Harmondale
This is the land you have won, and its history is long and bloody, a point of contention between Erathia and Avlee. It needs a bit of work, but perhaps with a little perseverence... And a good weapon, seeing as goblins overrun the place.
Map Index       Outdoor Maps
Vital Statistics
Open Times: 6am to 6pm
Respawn Time: 2 Years
Spotted Monsters: Goblins and Swordsmen
Travel
Day | Coach |
Sunday | The Arena, 4 Days |
Monday | Erathia, 2 Days |
Tuesday | Tularean Forest, 2 Days |
Wednesday | Erathia, 2 Days |
Thursday | Tularean Forest, 2 Days |
Friday | Erathia, 2 Days |
Saturday | Tularean Forest, 2 Days |
Foot | North | Tularean Forest, 5 Days |
South | Barrow Downs, 5 Days |
East | Tularean Forest, 7 Days |
West | Erathia, 5 Days |
Main Map
# | Name | Use |
1 | Castle Harmondale | Quest/Quest Action: Kill all creatures inside. (Clean out Castle Harmondale and Return to the Butler in the Tavern, On the House, in Harmondale) Meet emmisaries. Free rest area. |
2 | Skinner's House | Teaches Master Disarm Trap and Expert Stealing.
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3 | Torrent's | Teaches Grandmaster Water Magic. |
4 | Kern Residence | Teaches Expert Earth Magic. |
5 | Weider Residence | Teaches Expert Perception and Grandmaster Identify Monster. |
6 | Chadric's House | Teaches Grandmaster Sword and Expert Axe. |
7 | Well | Grants +10 Might, Temporary. |
8 | Farswell Residence | Sells Arrowheads and buys Tularean Wood. |
8 | Hume Residence | Quest: Find the lost meditation spot in the Dwarven Barrows. Quest: Go to the Temple of Baa in Avlee and kill the High Priest of Baa, then return to Bartholomew Hume in Harmondale. |
9 | White Cliff Caves | Quest Action: Find the remains of the Lost Arcomage player. (Find the fate of Darron's brother in White Cliff Caves, then return to Darron Temper in Harmondale.) |
10 | Signal Fire Pit | Light all Signal Fire Pits to call the goblins. |
11 | Arbiter | Quest Action: Return Gryphonheart's Trumpet to the Arbiter (Retrieve Gryphonheart's Trumpet from the battle in the Tularean Forest and return it to whichever side you choose.) Quest Action: Bring the arbiter you chose as successor to Judge Grey here (Choose a judge to succeed Judge Grey as arbiter in Harmondale.) |
12 | Shrine | Warp to the shrine at 4 in the Land of the Giants. Must be activated from the Land of the Giants. |
13 | Fortress | Searching the area in the middle spawns many goblins around the fort. Use the buttons in the center to fire the weapons. |
14 | Obelisk | #1: pohuwwba |
15 | Goblin Camps | Appears a few days after lighting all three Signal Fire Pits. |
Mini Map #1
1 | Contest | Grants +5 Skill Points if named Attribute is over 50. Works once per character. |
2 | Mist Manor | Teaches Expert Dodging and Expert Unarmed. |
3 | The J.V.C Corral | Stables |
4 | On the House | Tavern Quest: Talk to the Dwarves in Stone City in the Barrow Downs to find a way to repair Castle Harmondale. Quest: Retrieve Davrik's Signet ring from the Bandit Caves in the northeast of Erathia and return it to Davrik Peladium in Harmondale.
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5 | Stone Skin Pedastal | Grants Stone Skin. |
6 | The Peasant's Smithy | Armorsmith |
7 | Bowes Residence | Offers Membership to Air and Fire Guilds. |
8 | Tempered Steel | Blacksmith |
9 | Otto's Oddities | Magic Shop |
10 | The Vault | Bank |
11 | Withersmythe's Home | Teaches Expert Staff and Expert Leather. |
12 | Krewlen Residence | Teaches Expert Identify Item and Expert Repair Item. |
13 | Well | Grants 200 Gold if you have less than 200 Gold and less than 100 Gold in the bank. |
14 | Temper Residence | Teaches Master Fire Magic, Quest: Find the fate of Darron's brother in White Cliff Caves, then return to Darron Temper in Harmondale. |
15 | Hillsmen Residence | Teaches Expert Body Magic, Offers Membership to Body Guild. |
15 | Stillwater Residence | Teaches Expert Spirit Magic, Offers Membership to Spirit Guild. |
16 | Mark Manor | Teaches Grandmaster Bow Quest: Retrieve the Perfect Bow from the Titan's Stronghold in Avlee and return it to Lawrence Mark in Harmondale. |
17 | WelNin Cathedral | Temple Quest: Retrieve the Lantern of Light from the Barrow Downs and return it to Tarin Withern in Harmondale. |
18 | Basic Principles | Training Hall |
19 | Philters and Elixirs | Alchemist |
20 | Harmondale Townhall | Town Hall |
21 | Initiate Guild of Earth | Buy Basic Earth Spells. |
22 | Adept Guild of Spirit | Buy Expert Spirit Spells. |
23 | Adept Guild of Fire | Buy Expert Fire Spells. |
24 | Initiate Guild of Mind | Buy Basic Mind Spells. |
25 | Adept Guild of Body | Buy Expert Body Spells. |
26 | Adept Guild of Air | Buy Expert Air Spells. |
27 | Well | Grants +2 Accuracy, Permanent. Works once per chatacter. |
28 | Initiate Guild of Water | Buy Basic Water Spells. |
28 | Water Guild Troughs | Poisons Active Character. |
Map Index       Outdoor Maps
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