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RPG Classics Mailbag
*Flashy entrance* I think RPGs are to cliche in romance. The hero falls in love with the female (who is often very different from them), something happens to the girl, the guy saves/redemes her, the end. Wow. I didn't do any stupid stuff. cool. Here are the Wizardmaster'z Wordz of Wizdom: You'll have plenty of time for living in a van down by the river... WHEN YOUR LIVING IN A VAN DOWN BY THE RIVER!!! Goodbye!!! The Wizardmaster
What do you know? My first reply!^_^ Woooooot! Is that righteous or what?
I never asked you.-_-;
So anyways, RPGs handle romances . . . okay. But they are starting to get too cliche for their own good. They should start becoming more original. Like maybe the first meeting should be in a department store, or possibly during Christmas (which is considered a romantic holiday in Japan). They could also cut down on the "Oh, even though I've helped him/her so much and he/she's saved my tail so many times, he/she could never like me," and "It could never happen, no matter how many times people say we were meant to be" scenes, which are getting to be annoying. They could stop doing is jealousy scenes involving cute, irritating characters too; those are definatly getting overused. A last thing they could stop is just pulling the romance out of nowhere. *coughWildArmscough* Well, before I go . . . Energon, I've got a treat for you.:) *when Energon gets close, Moon Beam Girl does a Threadbare Slice, resulting in minced Energon*
How do I think RPGs generally handle romance? And the like, huh? Oh, "the like". I get it. Nudge nudge, wink wink, say no more. Well, I pretty much fit the old "incurable romantic" archetype, so I personally love all that gushy stuff. All the same, I realize that I usually don't play RPGs for love stories... and there are definitely some games that should avoid love like the Black Plague -- such as FF Tactics. I mean, it's hard enough to follow that storyline through all the religious corruption and Machiavellian political backstabbing... a romance element would just complicate things to the point of incomprehensibility. I think RPG romances work best when they're not the major focus of the storyline. Take FF6, for instance, which I credit for being one of the first RPGs to delve into the whole love thingie. I mean... the Opera scene, Locke/Rachel, Locke/Celes... absolute gold. But the game isn't about love, it's about saving the world and all that good stuff, which serves to make the romantic elements all the more special. Contrast this to FF8, the self-proclaimed "lovey-dovey" FF. Now I'm partial to FF8, but believe me that it's not because of the story. I'd find myself getting into the plot, finding out more and more about Squall's past and that whole Laguna thing, but then it'd get all "I love you Rinoa" over and over again. By the end, I didn't even care what happened to those two. Cram romance down people's throats and they'll get sick of it, but tease them with bits and pieces of it, and they'll always come back for more. But to answer the broader question of "how do RPGs generally handle romance", I'd have to say that I'm generally okay with how they do it. Most games don't cram it down your throat, and choose to focus on other plot elements. However, I think RPGs could be doing a much better job at it than they are right now. I have yet to see an RPG I think is worthy of being called a "love-oriented RPG", and I would very much like to see one (still keeping in mind I don't want it shoved down my throat). Those are my thoughts on the subject.
Yay, you chose another one of my topics! I'm so happy! ^_^ Let's see, since my last attempt at torturing Energon didn't turn out so well (Man, I really thought Cyberenhanced Ninja Wolves would do the trick! :( ), I'll try this now. Energon, you have to now make me a six-course meal. I want shrimp, spaghetti, Some fine merlot to go with it, the whole shebang! And you have to do it without using your hands. If you do use your hands, or I'm not pleased with the meal, I'll chop off your thumbs, understand? Good, now get to it!
Anyway, on to the topic: RPG Romance. Well, it is in my not-so-humble opinion that game designers are way too skittish about forming definite relationships in the first place. I can think of like five and a half games in total where both a boy and a girl say I love you to each other. ( BTW, The half a game is Chrono Trigger, PSX version. With that ending Cinema of Crono andf Marle getting married, it kinda says they loved each other, yeah. But the original didn't have that much of a sign of them both loving each other. But I digress.)They'll have IMPLIED relationships up the wazoo (whatever that is,), but I personally hate beating around the bush. And then, in those games that DO have set relationships, there often aren't too many signs of affection between them. FFIV had a sprite for when Cecil and Rosa were kissing passionately, and that's about the strongest sign of affection I've seen. Kisses are rare in games, and hugs are even rarer, for some reason. Plus, oftentimes, they'll have relationships between the people with the least in common. I still think that the Crono-Marle thing would never work. There are games like the Harvest Moon games where you try to get a certain girl to like you, and I personally like that idea. You get to choose which girl you want to date/marry, and you have to earn their love. I like that concept. Well, I'm all ranted out now. So, how's about we see how Energon did?
Hey guys, I generally think most games make fun of romantic impulses. I mean most have some sort of perverted character that hits on everyone of the opposite sex and gets rejected all the time (oh wait, that's me). Take FFIX for instance, Zidane is your typical pervert, trying to hit on Dagger. I found it funny that they actually had to get married and that she said "I do" with no hesitation. "Ooh, that's soft" said by Zidane on the airship is one of my favorite video game quotes. Then you got Eiko a young girl who tries to get in between them. So in conclusion, I don't think most RPGs take romance that seriously. Another example would be FFVI, during the fake ending before Kefka blows Thamasa to bits, where Locke and Celes are staring in each other eyes and Relm complains that it's too hot. Till next mailbag, and try to get this one on time! BX
*2 months pass*
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