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RPG Classics Mailbag
Well, well..... An enraged FFCompendium Message board poster has decided to join this humble mail bag........ Let me first say that with the fact that the only RPGs i play are usually the FFs (although i do play others, Skies of Arcadia for one) my response to the mailbag may be a bit shallow. I think both versions of the mailbag are great and etcetra..... okay... now for one, ive noticed in the more recent FF RPGs (7-9), the heroes are people who they try to make you feel sorry for but then they make the hero too cocky and unlikable........ i must say Cloud, Squall and Zidane aren't exactly favored by me........ other heroes, like Vyse from Skies of Arcadia, and Locke from FF6 are very likeable and are extremley cool! the main hero is usually a wild card...... i barely ever like the results........ secondary heroes are usually very cool, Vivi had a great storyline.... Sabin was a goofball....... Aika (Skies of Arcadia again people....) was just plain cool.....Magus is the best of ChronoTrigger..... even a horrible game like FF8 (IMO at least) has a likable character... in FF8's instance, Zell! next i go into my thrid hand heroes, who are heroes from a game that seems to have no center character, like in FF5...... they are usually very well balanced by each other and extremley cool such as Faris..... lastly we have the "used-to-be-villain-but-are-now-goodguys" heroes..... these guys are a pain to battle against, but give you great advantages when theyre with you....... all in all a hero is a very likeable character to someone and a complete doofus to another....... i hope i summed this up well enough... Well, this is SilverMage, signing off! (i've always wanted to say that)
Greetings there, Cid!
And for that, all depends of the style. In the Pen-And-Paper Based RPGS(Baldur's Gate, Fallout, etc) and Non-Linear games(Might and Magic, RS3, You name it!) or the Mute-Hero Effect RPGS(CT, BoF), the personality dosent matters at all: Seeing YOU make the char, YOU Customise it(Most of the time), IT A Avatar(Most of the time also), in short.(Perfect Example: the Ultimas Series). In most, It where there more Role Play(For the kiddies out here: It mean of taking the Role of certain character, not bringing it to Semi-God powers, not that there something wrong with that.) However, about the games that I call "Specator Type"(FF, , where you just guide the heroes around, personality is needed, since it, most of the time, the sole attraction. Minus the Story. But I'm missing the point right here, right? Let me get to it.
1: Somehow a kind of Mercenary or Freelancer fighter.
That all I could think the top of my head for that...Now, let see Personality. For the games Non-Linears and stuffs, Personality is partialy non-existant, seeing YOU make the personality by your actions, so let skip that directly to the other type. Personality cant be uniform, or totaly different from the Hero style. But what IS the hero style? Usualy, it a Self-Confident, Goodie-two-shoes, chivalrous hero. That what they used to be. Now? We got a anti-social womanising, headmessed, Happy-Joy-Joy and anoying heroes(Your cue, Riona). By looking at that, you can surly guess they far from the Hero stereotype. And, they wasent bad characters at all, just not following the "Hero's Official Guide to Heroness(TM)" wich states what I've saide. Of course, they not totaly oblierating the Heros stereotype...but....Arg, forget it....I just confused myself with all that. The Vault Dweller from the Holy Vault 13 singing off
Just for clarification, the only reason I said that the Dreamcast would be the first next gen system to die out is because there are many fan boys out there that won't even bother with it because they don't like Sega. It is a great system, but the only reason is because some people just don't trust Sega. Sega has a history of systems that did not fare to well. That's the only reason. It is a good system. Anyway, onward to the Mailbag!
*Trumpets play*
Hmmm... I think that man in Wisconsin was being sarcastic. No problem though. My secret police will deal with him.
What's the role of the hero? The role of the hero is a simple one. The hero is the protagonist of the story. There can be multiple heroes like there are in Final Fantasy 6 or there can be anti-heroes that don't want to save the world, but that burden is still placed upon them. The type of hero generally depends on the story. A happy go lucky hero is best used in a story that is supposed to have some sort of uplifting message about chasing your dreams. Loner heroes work in stories where they are meant to be a dynamic character and change over the course of the story. The type of hero does have an impact on the game though. If the hero is to sullen, then he might not be liked as much. If the hero is to cheerful, it makes it seem like he doesn't care about his duty to save the world. The type of hero can generally make or break a game if the type is handled correctly. Many fans don't like Squall because he is to much of a loner and doesn't say much. These same people like Ryudo from Grandia II because he has plenty of funny lines despite the fact that he's a loner. He changed over time, but I did not sense any sort of change in Squall. A hero doesn't have to be perfect to be a good hero. If the hero is perfect and has no flaws, then there is no need for the gods that probably gave the hero his duty to protect the world. This can be traced back throughout time in stories. Hercules was a hero to the heart, but his fatal flaw was his temper. Odysseus was a hero, but his downfall was his pride. He could have easily made it home, but he wanted to gloat about blinding the Cyclops Polyphemos. The hero must generally follow the laws of the land, but he needs not be perfect. The hero must have some sort of weakness to be believable. As for the coolness of the hero, the hero must be cool. It wouldn't be very
fun going around saving the world as some sort of computer nerd like Bill
Gates. The hero must have memorable lines like:
Or:
Or the ever classic:
The hero has to be cool. He doesn't have to talk, but it helps add to his coolness factor if he has memorable lines. There. That's it. That's my definition of the hero. For your next question, you should ask "What is the role of the sidekick?"
Hey, I never did any of Macc's so feel proud lol. And if you don't use mine well, I'll just...whatever you. Ahahaha! Anyhow I thought I'd look at the Hero's of the Final Fantasy games first then go into a few others and a lot of odd confusing stuff. Someone else probably already mailed you with some of my points, but oh well. FF1-3.....sure FF4: Cecil is great. He overcomes his dark side he's really 1/2 Lunarian, Golbez's bro. Though Kain would have been a better main character for the game too...it's just he is played for a pawn, controlled, manipulated, but comes back to do good. His love for Rosa that can never be, his duty to the Dragoons, etc. FF6: Terra is good too. I guess she's the main character ;) She shows a great evolution in finding herself and her 1/2 Esper background is quite interesting. Now, we finally get to the reason why I wrote this. Butz, Cloud, and Squall (Zidane? well not done 9 yet though over 106 hours in lol). These guys are so terribly lame! Add Crono too. No real background. Yeah they have some but it's lame too. They are just lame boring characters. They are all the same basic stereotype. Why couldn't Vivi be the main character of a game. Why is it always someone who is a good fighter (yes Zidane is a thief, but he's physically good too). I had practically no feelings whatsoever for these characters. A character needs to have a deep compelling background and break the mold as a character not being the same old type of person. They seem to have no real motivation just feel like being the leader. The villain shows up does something bad and they feel it's their duty to fix it. Also, super annoying is that you have to have them. I don't want to play Zidane sometimes but I can't exchange him. I'm stuck with him. I don't even bother getting Crono back because he's so lame. Magus is so much more compli! cated. I just wish they would have gone into more detail with him. Let me get more on topic. A hero has to be original not a rehash. And I want a female main character or one of the main villains to join in like Magus did. Why does a game need a main character anyway? It seems like things could flow together with just a group of people with similar interests. If there is a main character and I don't like him, I'm screwed so to speak. You can't do anything about it. The game is going to revolve around a character that you hate :P and you just have to put up with it. Also, you never get to play the characters you want like Beatrix...oh off topic..well okay :D I want to have a bunch of options for each character and when you do one, that prevents you from doing similar ones for other characters. This way you can focus on one character and build your own main character essentially. It's complicated I guess. Oh yeah...Mario RPG? Mario? M.A.R.I.O? Mario? yeah right. I enjoyed the game but come on, that is what I would call a regular RPG as oppose to an Epic RPG. Mario is so way past overhyped much like pokemon. It's an RPG but is there any development in the main character?.........."I've Got to catch them ALL"...or is that buy every Pokemon product available?...:P How about Lunar SSSC? Well, Alex doesn't have that awful much background, but really Luna more than makes up for that. Still, the other character's were more interesting than Alex for the most part...well except Nash, everyone knows he's lame haha. Breath of Fire 2?...same thing as above. Here is a main character I would be interested in. Serves in the empire of the main bad guy and serves loyally. You actually get to play going around and beating up people and doing bad things in general. You don't have any doubts about it (unlike Cecil) but then you meet someone who works in your group and fall in love only to find that this person was a spy for some sort of resistance movement. You can't bear to kill the person or turn them in and just let them go, as your heart is still with them. Then you SLOWLY come around to understand what you are doing is wrong. Say a 4 disk game? Well you have to play until the end of disk 2 before you finally confront the guy you work for and then in disk 3, join up with the good guys (though you get to play as them throughout the game at times up to this point). Well there you go and feel free to edit as needed. Adios! *_*
Ummmm, hi there Cidolfas, it's me again the Space Guy... (You probably don't remember me) Anyways, where is the ORIGINALITY, man? I mean, your first topic was TV-Series into RPG games, and then Movies into RPG games. Now you have first this villain thingy, and then a hero-thingy... (Yes, I know you had a next generation-console topic in the middle, but I've figured out that that was only something you has there so you wouldn't have to be yelled at because of your lack of originality...)
Well, enough about that... I just wanna say, Ozzie, I can't understand the debate on wether you are a pig or a mystic. Anyone can see that you are a mystic, but anyone with a tiny bit of brains would rather be a pig than a mystic.
Okay, I'm blabbering away without even touching the topic, let's see... Heroes, what do we need them for? Heroes are just stupid anyway, they walk around not nowing anything throughout the game, and at the end, they kick the villains ass (and I happen to like the villain) Every time you want the hero in an RPG to do something, you wont be allowed to, because the ones who made the game decided that wasn't possible. The hero is also very puny (a bit like you, Cidolfas), while the Villain is STRONG! So I say, let's kick the heroes out of the RPG's and start controlling the Villains, they rock (the villains, not the Heroes)! Well, I will leave now, see you later (yeah right!) and have a nice day!
Hi Cidolfas I'm back from my vactional in Flordia(that why I didn't sent in a response last week). Well the last bag I sent in was the biggest bag yet, but that because it was a very good topic. The topic from last week was meh(average)so it was a below average turn out. Well this week you gone back to the good topic route so I doubt you air this letter. No matter anyways, I just sent in my reply anyways. Of course the RPG depends on the hero appearence and personality. Before I get too deep into the topic, let us go back in time to the beginging of RPG. Look at Dragon Warrior 1 for example(I know it called Dragon Quest, but I too used t the warrior part). As you know, it was the founder of traditional RPG. Well in that game it had a personity less hero. But people care? No! While his appearence wasn't that great due to the NES graphics(not saying it bad looking). Well flash forward to last year with game like Final Fantasy 9, Ogre Battle 64, and Chrono Cross. Those games had very big personity filled charaters. You probly play Cross and 9 by now, so I skip them. But in Ogre Battle 64, you have the option(well you can't choose it, but you do so in the battlefield) or becaming evil or good. Save times and let leader less units live and you might be good. But captured towns and kill everything and you became mad at the end. Well it show that some games have good heroes and bad heroes. I think most people wanted the main character to be bad in a way. That why character like Magus and Sephiroth are fan favorites(I know Sephiroth isn't playable, but still)while Squall and Mario who are pure good are usually not everyone favorite hero. And heroes who are part good and part bad.*CHRONO CROSS SPOLIER*...like how in Ogre Battle 64 the hero has the choose of being bad or good or in Chrono Cross where the hero is given his evil father body while his own body became evil as Dark Serge. In general, I think the player find the bad hero more enjoyable then the Squall type of perfect hero with a bunch of girls with him. I end with the quote of "This is my opinion and I could be wrong." - Dennis Miller.
To begin, I repeat the technical definition that I utilized when I answered the "Villain" question: "A hero(ine) begins her / his career ignorant, small, and weak, and ends it wise, great, and strong. A villain(ess) begins her / his career wise, great, and strong, and ends it ignorant, small, and weak." It is my opinion that there can be no Yang without a corresponding Yin, and though I usually cheer for the villains, I recognize the fact that they cannot be Evil unless there are Good heroes to fight them. A respectable hero is just as three-dimensional as a disreputable villain. I must also repeat my belief that heroes can contain villainous elements, and that villains can contain heroic elements. For example, Claude C. Kenni (Star Ocean: The Second Story) is a respectable hero, since his bravery and his compassion are balanced out by his insecurity and his selfishness. Unlike a disreputable villain, however, a respectable hero must also be likable, so that she / he can appeal to the player, who will be spending quite a bit of time with them. To use a second example, Cloud Strife (Final Fantasy VII) and Squall Leonhart (Final Fantasy VIII) are often berated by fans for being thoroughly unlikable, since the former seems to have a problem figuring out exactly what "women" are, and the latter has a demeanor comparable to that of a certain bodily orifice. On the other hand, Zidane Tribal (Final Fantasy IX) and Vivi Ornitier (Final Fantasy IX) both have quite a few fans, the former because he combines his heroism with banditry and mischief, the latter because he is heroic beneath a veneer of insecurity and shyness. I personally prefer Vivi to Zidane, since there is something appealing about a hero whose heroism is delightfully understated, rather than blasted upon trumpets. The best sort of hero is the one whose actions can be controlled directly by the player, like the rebel leader, Lexar, in Ogre Battle: March of the Black Queen, who can be made into a paragon of virtue, a benevolent dictator, or the spawn of Hell, depending upon the choices his controller makes. This is the ultimate mix of Evil and Good in a single entity. I could go on, I suppose, but I will just leave the "Hero" question at that for now. Le soldat bleu en exil,
What's in a hero? A hero by any other name would smell just as sweet. Uhhhh... Never mind. The role of the hero is to do good, fight evil, and downright be heroic. I personally don't like silent heroes like Cloud or loner heroes like Squall. A hero should be somewhat friendly and actually talk. In my opinion, the hero can make or break a game. A hero that no one really likes might kill a game that has a decent plot. A likable hero can actually help sell a game that has an average plot. When you ask how good a hero has to be, I interpret that as obeying laws. Most heroes don't obey laws. They go into houses unwanted and steal from the treasure chests in that house. They kill mercilessly. They sometimes even lie. Now if you mean good as in following the gods of good, then heroes should lean towards that. They don't have to be saintly, but they should still do what's right for the world. As for coolness, a hero must be cool like Fonzie. They need good catchphrases, something that stands out and is either funny and/or cool. And now, a special treat for Cidolfas. It's a parody of "Billy Don't Be A Hero" called "Ciddy Don't Be A Hero." I warn you though, it is EXTREMELY bad. The RPGC Staff came down along the Internet
She said
I heard his mother got an e-mail
Yeah. I know it was bad. I was in a very silly mood when I wrote this.
Note to self:
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