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RPG Classics Mailbag
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I prefer the older systems; after all they are simpler and less of a pain.
It's me! Mabatsekker! First of all: WAZAAAAAAAAAAAAAAAAAAAAAAAA!!! *waits for 5 billion ather people to scream WAZAAAAAAAAAAAAA* (Good, that also means SKILLLLLLLLLLLLLLL in japanese)
Well, your mighty terrible and abnormal subject has captivated my mind and, thus I shall make you mad! MAD!! First: Chrono Cross: Excellent for a new battle system, but the game itself was left kinda dry, what with all the running around in same places. But Square had ONE (1, yksi, ein, ett) problem after that: *Begin Silence*
I really can't stress enough about the fact when I swing my enemy into the head with my 30+ kg warhammer, it only deals 1-3 damage, and that sucks ass
(*Insert Tales of Phantasia Too-ra-loo-ra-loo singers here*)
Sure, It might have been the classic munchkin (tm) technique but who cares!! And really, Chrono Trigger Rocks; All the characters, except that Janus fellow can make twin or even triple (enter Magus here) combos, which kicked serious arse. P.s: How do you think that Cid is pronounced: like Kid or like Sid? I'm rooting for Kid! Best Regards, Mabatsekker...or Maba for short (You were waiting for this weren't you?)
Their is a sad truth in the air. RPGs are becoming complex. And the sad truth is, the more complex they get, the worse they are. Back in the Good Old Days, RPGs focused on the basics: levels, dungeons, and magic. Today, that has changed due to the public obsession with complex puzzles, different MP systems, and the ultimate evil: Squaresoft. I would kill for the good ol' RPGs of old, but it looks like I'm stuck with Square for the time being.
Hello Cidolfas, I'm Igatona. Long-time reader first time caller. Something to that extent.
Well, I believe that games nowadays are trying to put too much options in gameplay that it makes the game suck outright. But it's not getting any more complex. Have you played Inindo : Way Of The Ninja [...No.], it's very very complicated to get the balance between working for a Daimyo, training to be an Iga Ninja and extracting your revenge on Nobunaga. Games today make the simple context of role-playing the character you see on screen look like a chore, RPG instruction booklets are huger than racing or sports, which have really complex gameplay (Not counting Blast Lacrosse though). RPGs don't need complex gameplay to be enjoyable, they need better plots and simple gameplay. When I start to play an RPG, I want to be able to get a feel for the controls and for the characters. Also, we need RPGs that exploit 4-5 ways of beating bosses, instead of the way Squaresoft and many others use, by simply choosing the strongest attack and hope it hits and heal when you need it. I want many attacks, with none being more powerful than the other. A swordsman in earlier times's strength wasn't because he was more experienced than the other, it was because he was more versatile. Of course, there'll never be a game like that so I'll stop hoping and say "Dammit"
Another thing too, instead of making the gameplay more complicated, they should improve on what they already have, many gameplay ideas are scrapped because of an unsuccessful title. Take FF2j's gameplay, it's one of my favorite ways for roleplaying, and Koudelka borrowed from the linear level-building and FF2j's weapons and spells system. That is one of the reason why I consider Koudelka to be one of the best games ever to grace the PSX. It has an enticing storyline and GREAT background for the mansion and characters. Which brings me to another point, background. Instead of having 1000000000 bookshelves with only one book, why don't you make one bookshelf and you can choose among the many books in it what book you want to read? That would save time, except maybe in programming and it would look so much more real.
There are many other things wrong with RPGs today, but if we improve on the gameplay first, maybe we'll want to play games with bad plots just because of the gameplay. Well, we probably won't, but they can dream, can't they?
Hey it's Feathy. Remember me?
Anyways, I think that the new ways are a lot better than the old ones. I'd rather not be able to hold down A or X or whatever and be able to level up in my sleep (Lete River anyone?). FF8 isn't as weird as people make it out to be, if you really just can't understand junctioning then use the Auto command. Chrono Cross is definitely different, but I could kill stuff in my sleep. Vagrant Story was just weird. And, yeah, this is sorta embarrassing to admit, but Quest 64 and Paper Mario had cool battle systems. Anyway I like the new way a lot better than the standard menu of Fight, Magic, and Item. Go Ozzie. Yeah.
In a word-Yes! It can be nice to have an innovation or two, don't get me wrong. But games spend so much time and effort coming up with crazy new systems that I wonder if they haven't neglected the basics. I know I would enjoy an old-fashioned boring buy armor weapons conserve-your-MP-or-you're toast game more than some trendy avant-garde-we're-too-cool-for-HP-and-MP-but-we-have-over-300-fully-customizable-statistics type that seem to hit the stores these days. Maybe I'm just a fuddy duddy. But I'll stick to my inferior-graphics-simple-derivative RPGs anyday.
*A chilling wind penetrates the mailbag wall, and instantly fills the room with it's bitterly cold touch. The wind blows around the room, but slowly rotates into the center. When all the wind converges, a brilliant flash of white light appears, and when it clears, I'm in the middle of the room.* Hi again Lunaris and Lucca.
For explaintions, Ozzie gets no greeting because he's a green, fat, pig-lizard mystic, Cid gets no greeting for the plot about "trying" to kill me messily, even though I admire the iniative, and Evil Cid gets no greeting because he's Evil Cid.
So, I could have had the shortest mailbag entry with "No", but then I'd have no room for my flashy enterence, my flashy exit, my ridicule of the last mailbag, or Cid's futile attempts at deflating my ego. Well, anyway, I think this question also deserves a sub-question of "Are these complacaited systems improving games?" For the topic question, I don't think games are getting too complacited. Well, they aren't for their target markets anyway. If an eight-year old picks up the game, well, that's another story. I can't say I played too many complacited games. Probably the most complaited game I've played is Ogre Battle 64, and that took me about an hour to understand everything. I think that these systems are interesting, but they aren't very complacited. Despite what I've said, I think that there should also be a universal system for most of the RPG's to share. Right now, you have to learn a different system for each game. While it might not be hard, it still is very tedious.
As for my sub-question, "Are these complacited systems improving games?", I'd have to say no. I prefer the traditional RPG format over any of the new systems. I'd say these systems are making the developers detract from gameplay. Gameplay under the traditional RPG format literally kicked butt, but with the intraciteness of some of these new systems, it just seems that the developers are spending more time on making these systems work, than actual good gameplay. Well, I'd best be going. I'll wait until a battle topic before I decide to show you the error of your thoughts about killing me messily, and any blatant flashy enetrence imitators. THAT MEANS YOU, RPGDRAGON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! *Lightning bolts fire out of his body into random directions, slowly disintregrating me until I am gone.*
In channel #rpgclassics some people are watching RpgDragon's webcam when it starts to glow...the image seems to stretch and shrink and all of a sudden RpgDragon is standing inside of #rpgclassics. He runs to the mailbag, tackles ozzie and arrives (out of breath) Greetings everybody! This is RpgDragon with yet another weird and pointless mailbag-entry.
This time I will discuss the importance of nanotechnical datatransfer through a static universe... Oh wait wrong topic! Well i'll just tell what you guys asked. I believe that the new fighting systems suck @$$ bigtime. FF8 for instance. The junctioning was funny (altough you hardly noticed the difference) but the magic system was crap. You have to draw magic from monsters you encounter. That sucks. Instead of fighting and exploring for magic you just find a monster and draw enough for the rest of the game from him. It is like magic has become an item! But crono trigger had a very cool battle system. Most of the old rpg's have better combat than the new ones. But i haven't played a lot of new rpg's so i don't really know. Before i go i want to do something: (RpgDragon shuves mentats up ozzie's ass, go kill him lun! He has Mentats!)
Well Bye! *RpgDragon runs over to Lunaris and nicks his guns, he starts loading everone of them. He then blows up Ozzie with a turbo gell o' launcher. Picks Lunaris off with a Saddam Sniper Rifle. Throws a knife through Lucca and Paralyzes Cidolfas. When Cidolfas is paralyzed he places a time-bomb in the mailbag and escapes through his webcam. When he is back in his room he can still hear the explosion as he chuckles like kefka...*
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