![]() |
|||||
|
RPG Classics Mailbag
Good evening. RPG Knight here. Anyway, the question was... Find an ultimate goal for an RPG that DOES NOT involve saving the world! How would you make it more interesting? Well, I have a couple ideas for this. This type of RPG has been done before. But anyway, you'd have to make something up randomly. A cool idea would be top make an entire RPG out of side quests. This sounds completely stupid, but who knows? And the way to make any RPG more interesting is to make half the game out of side quests. I hope that you appreciate my idea. No really. Okay, bye. Yeah. Ahh, the blue skies, the rolling sea... WHO'S Spoiling such a nice day!
Lord Jeffrey rules! Opposition to the cult will be destroyed!
Frankly, the natural progression will go fron saving the world...to conquering it. That's right. Good Old conquering. Just like we used to do, before we got all peace-loving flowerdubbery. I know that you can KINDA takeover the world in a few Strategy RPGs, but usually that's just a second to saving it, so they don't count. I wanna take oer the world for taking over the world's sake. A Good old Strategy RPG, maybe along the lines of Age of Empires. Yeah, an AoE/AoK SRPG would rock. You knew I was gonna say that of course. That reminds me, *nags Cid about getting AoK for PS2*
Indistinct Voice: It's getting crowded down here!
Err, anyway, another cool conquering SRPG that would rock would be a Dune SRPG. Pick any one of the three houses, get your harvest on and kick some Ornithopter booty. And let's not forget Civilization. It's already a TBS, so just take it to the next logical step.
Before I say anything, first lemme do this.*grabs a razor and shaves off Lunaris's hair, then drops a bigger-than-you-are finger on him*
So an RPG goal that isnt saving the world? Ok then, how about Destroying The World? Thats the exact opposite so it works. I think. Maybe. *runs off before anyone can see him*
Hey, Cid, how's FFX?
Yuhuh, yeah, listen shutup for a second </SimpsonsQuote> The best thing I can think of is personal revenge. Antagonist kills the protags parents, yada yada yada, the protagonist ends up covered in blood on top of the antagonists brother. Now that is a story. ...
I'm baaaaaack!
Hello, Cidolfas and crew. My name is DomaDragoon, and I am here to speak my mind about the current state of RPG goals. When creating an RPG, it is essential that there be a final goal, an accomplishment that must be achieved. This can be as simple as destroying a single demonic creature in one town (like in Diablo), or trampling around the entire world to... um, destroy many demonic-type creatures (Shining Force). One thing that most RPGs have in common is that the final goal usually results in your having to save the world. And when you think about it, is that such a bad thing? The most notable RPG that doesn't cling to that cliché is Harvest Moon, a game that I found dull beyond description. In life itself, the predominant instinct is self-preservation as a whole. Noble heroes go out not to save their own hides, but the hides of those who cannot protect themselves. Obviously, the greater the risk of destruction, the greater the motivation for said heroes to strike out on their quests. Not all of us want to be that noble, however. It would be nice to have some smaller scale RPGs, ones that concern just as much loss for the main characters, but not as much in the grand scheme of things. What I'm trying to say, is this:
In short, I want a game like Shadowrun, but with a different plot. That game takes place within a single large city (and a volcano), and has a very personal goal (find out who you are, why someone tried to kill you, and what the heck is in your head). You hire your party of runners, so you can tailor your party to fit your style (within reason - I find that there isn't much difference between one runner and another of the same type.) My ideal game would be one with a similar style. The Evil Corporation/Renegade Knight/Gang of Hoodlems has a goal. Unfortunately for you, that goal is the destruction of your village. Since you're only a small hamlet of about 400 people, it doesn't look like any hero is going to pick up on the "help us" vibes you've been sending out. There's only one solution: take up the fight yourself! Of course, I've intentionally left most of the details blank (fighting engine/plot/setting), as this could be very subject to change depending on who produces it. Still, it would be gratifying to have at leat one game where you can beat up on evil without helping anyone besides yourself (and 399 others).
::A beautiful black stallion rides in with Dante
Demonus on it::
::Rides out on the horse he came in on::
So here i am replying to another mailbag and you can't stop me and i did use a period in my last response look after the MR.T remark so send ozzie to check or something and i found out that desremate is'nt even a word.
Anyway onto the response.
Thats it why are you still reading this stop it reading i say wait i know if i stop typing you'll stop reading THE END.
Dragon Slayer: AAAAHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!PEER IS CHASING MEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*staggers in like a zombie* Urgh. Mailbag.... late.... you.... will.... AAAAAAA! *falls down an open plothole* Ow. Maybe next time I'll watch where I'm going instead of acting like a zombie. *jumps out* School is evil, it rots your brain and tries to conform you to be the "perfect citizen". Or some crap like that. *A few minutes of Helen randomly blathering later....*
....and that's why Penguins are the servants of the great Demon King. *pause* Oh! I was supposed to do a mailbag entry! So much for the rest of my material.... *throws a book marked "Things that make no sense but are still fun to say" behind her* Now, finally on topic.... So, what other exicting plots could be used other than the cliche "Oh no! The Big Foozle will destroy the world! We must stop it!"? Well.... um.... geez. This IS hard. So, I'll use my last ditch answer which I'm sure lots of other people will say - A Mailbag RPG. I shouldn't have to go in depth on this. I hate using last ditch answers! *runs away*
I was worried somone put you in a coma or something when you didn't post responses for two weeks!
Anyways, on to the question: Finding an ultimate goal other than saving the world is gonna be hard, cause nothing feels quite as good as saving the world. Except maybe saving the cheese! The cheese is important! Without it, we have no pizza! No mozzerella sticks! No mac and cheese! Suppose an evil villian decided to make the populace suffer by stealing all the world's cheese, and the animals it comes from! Then we'd be condemned to have nothing but soy bean simulations! It really would feel good to know you managed to save the world's supply of cheese. Earth just wouldn't be the same without pizza.... *Omega-Weapon(from FF8) smashes through a nearby wall*
Me: AAAAA! For the last time, I DIDN'T STEAL YOUR PIZZA! *points to Ozzie* He did it! I saw him messily devour it! See? Look at those sauce stains on his dress-thing!
Perhaps the best way to make the goals for RPGs more interesting... would be to make them more in keeping with real life goals. How many people do you know of who are actually trying to "save the world?" Perhaps the hero's goal is to win the girl. Perhaps the heroine is trying to rescue her family. Perhaps the hero is trying to redeem his family's honor from the shame his father brought down on them. Perhaps the girl is trying to get a cute boy to notice her. And perhaps we should stick to heroes saving the world-as a side effect of achieving their main objective. "Gee, Brain, what do you want to do tonight?" "Tonight, Pinky, we shall SAVE the world... so it is available to take over at a later date."
A non saving the world kind of RPG, Cid? Man, that's, like, an oxymoron, I think... And Ozzie, don't you dare make the "You're an oxymoron!" joke. I got a Pit ready with your name on it right here...
Anyway, Harvest Moon has a plot where you don't save the world. You just save your farm, sort of... Hmm... That's LIKE saving your world, I guess... Shenmue has a plot where you go around trying to find the man who killed your father, but it would've been better if it involved magic and saving the world. Wait a minute... Scratch that last part. As for an original non-save the world RPG, there's always playing as a bad guy trying to conquer and/or destroy the world, but that's a different topic. Well, let's see... We got saving the farm, finding your father's killer, and conquering/destroying the world... Not much to choose from, eh? I guess the reason most RPGs have the save the world plot is because the writers wanted an epic tale, and you can't get much more epic than saving the world unless you were on a journey back home to Ithaka after being at war for 10 years... Or saving the universe. That's it! Heroes should stop caring about saving their damn worlds and start saving the universe! Brilliant! A totally original idea! ... Or not. Meh, I don't care.
Booooomashala! It's moi!,BSSB! And I'm here to the reclaim the throne of Crazy Mailbag Ladyperson! Feel the burning sting of doomsday footwear! Spork Slice!!! YAA!
Now if I were to make a RPG,it would be "Lovely and Pretty Pony Quest Bobabo!". You would play the role of Queen Shiny McSwoon,and try to take over the Gumdrop Kingdom from the goody-two-shoes King Salamander O'Gravy.And you would have your henchmen,like Dubie Hyinke,Darkness Knight of Sugarplum Castle,and Purple Nurple,master Ninja of Fareast Republictown Dunzioblah.And you could stuff like Taco Bell Nachoship,and Feirce Chickenman.And once you beat up King Salamander O'Gravy,the game would explode,thus,turning your T.V. in a Discotech! WHOOOAHAHAH!!! Now I run for the Inner Land of Space,to buy a new car smell,Au reviour!
If I was going to make an RPG that doesn't fighting world destruction, I'd make one about fighting people or society, for status or money. How about a game about making a living and starting a store? Maybe I'll take a page from Weiss Kreuz's book (another moronic anime about BOYS)---I'd enjoy playing a game about a sensitive, snuggly, all around nice guy forced to turn into a cranky assassin to save his family (or to make it back to them). Be a Dragon of Heaven (or was it Earth? does it really matter?) from X/1999 and have the whole point be to destroy the world, to purify it. Maybe someone pursuing the gods of salvation or whatever so they can lift a curse on themselves, not the planet. Solving murder cases, in real life, for whatever reasons. But really, you could fit all of these into a game about saving the world. Saving the world is all-encompassing and nearly everybody can relate to it, because, well, why wouldn't you want to preserve your own life? Or that of somebody else? Or to prove yourself by getting stronger? Or to beat your childhood rival? Or to get famous? Or to meet girls (or boys)? Once a hero decides he's going to save the planet, it's easy to identify with him. Saving the world is just a great excuse for a game. Even when the hero isn't holding back armageddeon, he's gonna be saving something (like, say, the elusive feminine presence of The Princess, in any of the Super Mario Brothers games). It's a nice, CLEAN reason to fight, and it's dramatic enough to keep you from laughing off the game (plus, if the world is ending, it gives a great excuse for random monsters of all kind roaming the world, because everything is going wrong). Personally, I like end-of-the-world stories, and have liked them for a long time. And RPGs aren't the only games with the armageddeon disease. There are a lot of games in ALL genres that are about saving the world. There are PUZZLE GAMES out there that see the chance at an actual story, and snap it up by making the various rounds into "battles" (the hideously translated Star Sweep, for example. Heck, even Pokemon Puzzle League called rounds "battles.") Fighting games do it. Action games do it. Sometimes even romance sim games do it (Angelique, anyone?). If used correctly (and I'm not saying that always happens), it adds a nice edge, and (not to sound morbid or anything) but it's interesting to see how they're going to do it this time, and what it does to the world. I know that makes it sound even more cliched, but it just means that I accept and expect end-of-the-world stories. RPGs are, to me, defined by fighting monsters, and getting strong and buff, preferably with some cool people around to help you out and give you funny scenes. If you're doing all this just because you're trying to run some lame sword store or whatever, well, it just feels weak. Unless something even more universally unpleasant-sounding and eyecatching than global danger shows up, I could care less about games changing. Sorry it's so long again...--* can I bribe you with some shrimp tempura? It's deep-fried and yummyyy... ^^ Oh, and by the way, you really couldn't tell whether I'm a boy or a girl? I mean, I kind of expected it, but it couldn't be that hard to figure out, right? --*
*d_Galloway walks in. His eyes are bloodshot, and a coffee cup is in hand*
Instead of saving the world, the heroes should be simply trying to survive (kinda like a Survival Horror game). Here's my idea: the heroes are either Commando-style troopers (Resident Evil) or your average joe who gets trapped in a situation beyond comprehension (Silent Hill). Now, the hero would be trying to find a way out of there (RE) or trying to learn the truth about some problem (SH). Now, throw in varieties of monsters, several puzzles, and some weaponry, and you have a game. Of course, in a survival horror context, the monsters will have to be either flesh-eating zombies (RE) or creatures born of guilt and despair that stems from the soul. And the puzzles will probably end up being mostly "find item and put it in the right place" (both series). And the weapons will either be a shitload of guns and a few close-range weapons (RE), or a few guns and a few close-range weapons (SH). Well, I need to sleep. Good-night. *Goes to sleep*
An ultimate goal other than saving the world (which has been done to death) could be just to find a place that you belong. I have many ideas for games that would make them interesting, but noboby will tell me where to take them. One example is a quest for the king's royal bubblebath in a pretty vial that was stolen by a thief who thaught that the vial may contain a powerful magic potion worth a small fortune. This may not make an ultimate goal, but it would certainly make an interesting second chapter to a game about a funny little scorceress whom we will call Lucielle. I have several other chapters for Lucielle, including a major boss, and a partner to team up with her, but if I can't find somebody interested, this idea along with many others will just vanish, along with the hopes of many gamers that i have talked to about this idea, that would like to buy this game if a company made it. thanks for proposing the question and giving an old gamer his dream back
o wow,i haven't responded in the lonnnnngggeeesst time huh? :grumble stupidgovernmentclassgrumble:: isnt everyone glad to seee me?!?!?huh!?!?......well?aw,your all a bunch of morons anyway(cept for Lucca cuz she rocks in CT and shes like the ONLY sane person in the bag!......::looks at Lucca:.........nix that) well,lets see how can our happy-go-licky-frazzled-goody-two-shoes-guys gunna go about WITHOUT saving the world!?!?duh! the alternative! DESTROY IT!AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA ::deep breath:: AHAHAHAHAHAHAHA!!!!!!!!!!!!!!!! it makes sense doesnt it!?!? i mean,lets take CT(just for the fact i was playing it ealier ,and now i cant get my eyeballs off the screen,look,there they are!) Lucca builds a huge machine using Spekkio's magic(cuz she kills him then takes it away,he he ^_^) and she makes the machien look like a big POYOZO DOLL!!Frog/Glenn has kewl sword attacks,so ! he could first wipe out the major people (ie, Microsoft,IBM,Burger King, and that company that makes those bobbing head dolls)Magus just has killer magic,nuff said,Marle is useless so they just kill her (i never liked her anyway,LUCCA RULES!!) Robo could tear people apart(this is starting to get violent huh ?^_^) Ayla would fry the "other big people",and Chrono,well ,there's no use for him,so he got stuck working at mc donalds ^_^ S.Y.A.L.N.A.R.P.D.A.W.Y!!!((see if you can figure THAT one out?! ^_^ AHAHAHAHAHA!!)) o Ciddie! heres soem extra ,uh...thingies for you! ^^^^^^^^^^^^^^$$$$$$$$$$##########*****************&&&&&&&&&&&&%%%%%%%%%% BYE BYE
There are many ways to play on the clichéd "Hero saves world from ancient evil" routine. The first would be to have a villain vs. villain story, or a "Villian conquers world by killing other villain" routine. Or you can start off, making the player thinking he/she is a hero, until the person realizes that he/she is really the villain of the story later on. Other stories may have different objectives, such as the hero trying to get some booze, the "hero" founding a utopian city and torching the rest of civilization to ashes, earning a bunch of money playing merchant (think Dragon Quest 4), or perhaps a strategy/RPG involving people from Enix, Square, Atlus, Working Designs, etc. all against each other to find out what game really IS the best? This is DOAHunterX of the 9:24 PST news. Good night and happy RPGing. (DOAHunterX gracefully exits the stage, blasts Ozzie with Madante, and gives Lun the ultimate weapon; the automatic toaster gun with butter secondary function.)
THe perfect story line without saving the world. Save the Prince from the tower of doom to fufill your childhood dreams of being a princess.
*turns on an inter-dimensional camera* "Oh, hello. I'm Donald Marco. AKA Donald 3. Yes, I know I haven't been around lately. But then, we all have to follow our interests every once in a while... and we all have to return, don't we?" *cricket chirp* "Well, the challenge was, 'Find an ultimate goal for an RPG that DOES NOT involve saving the world.' Well, that's difficult, but I think we have a few people who can say otherwise. Oh, look! Here is a red capped, blue vested young man with a Pikachu on his shoulder who is CONVIENENTLY walking our way. Let's see what he has to say about this. Hello, sir. Can you give us your name, for those of us who haven't a clue who you are. (i.e. Terrorist Groups and the Axis of Evil)" "I'm Ash Ketchum, from Pallet Town." "And, what do you do, Mr. Ketchum?" "I'm training to be a Pokemon Master. And you can just call me Ash." "Now I understand there's a game about your quest." "Huh?" *to camera* "Oops... This seems to be the Anime version of Ash. Well, let's just see what he thinks..." *to Ash* "Well, if there WAS an RPG about your quest, what would you keep, add, and take out, and why?" "RPGs? You mean like Earthbound?" "That's right." "An RPG? Of my quest to be a Pokemon Master?" "Or anyone else." "Well, talking with people and helping them out is always good. Though I would like to be able to find more Pokemon more often. And to be able to understand them better. One thing I DON'T like is Team Rocket trying to take Pikachu ALL THE TIME." "Pika!" "For another thing, I'd just like to say that Saving the World or encountering Forces beyond Nature is starting to get a little bland for me. If this keeps up, I might as well be in something like Earthbound. Hm... I wonder what sort of weapon I'd have..." "O...kay... Thank you, Ash. Let's just go on to this portly purple sprite right here. Hello, Sir, what's your name?" "Hello, I'm Taloon, and I run a general-purpose store in Endor." "For the Dragon-Quest-impaired, he means the Castle Town with the Casino and Colusieum in DQ4. NOT the forest moon which has a lot of small furry creatures and might as well be a planet. Anyway, I know you eventually became one of the Hero's Seven Companions, but what did you want to do before that?" "Just to run the most profitable weapons shop in the world. And establish a commercial empire." "Would you try to run EVERYTHING?" "Not really. No one man can run EVERYTHING, not even everything in a certain sector. I would like people to come from far and wide to buy my wares and sell me theirs, so that I can resell it at a modest profit, and become the BEST shop in the world, but I don't want to be the ONLY one in the world... that's bad commerce." "Would you play against rival companies, and take into account political and military edicts?" "Sure. But I would also like to both recruit negotiators and strike deals with raw materials sources and manufacturers like blacksmiths. And, of course, have a small merchant fleet of my own." "Truely key elements. But then, that'd probably fall along the lines of a simulation. Well, thanks for stopping by, Taloon." "Most kind of you, sir." "Well, I'm running out of time here. But I just want to leave with one final thought. Of course saving/conquering the world is interesting, but so is getting married, which is a side-quest in the Harvest Moon series, running a business, which actually belongs in the Simulation Genre, or "Catching them All," which... hm... could THAT be the secret of Pokemon's success? An alternative outlet of power-collection that has noting to do with politics? Could be... but that's another topic altogether. Until the next mailbag, I'm Donald Marco. Oh, and since I recently got Civilization 3, I'd like to set a 20-mailbag deal where I give you guys exclamation marks in exchange for Capital Leters. (Of course, I can't guarantee that I'd respond to any of the next 20, but still...)"
|