This is the land you have won, and its history is long and bloody, a point of contention between Erathia and Avlee. It needs a bit of work, but perhaps with a little perseverence... And a good weapon, seeing as goblins overrun the place.
Map Index       Outdoor Maps
Open Times: 6am to 6pm
Respawn Time: 2 Years
Spotted Monsters: Goblins and Swordsmen
|Sunday||The Arena, 4 Days|
|Monday||Erathia, 2 Days|
|Tuesday||Tularean Forest, 2 Days|
|Wednesday||Erathia, 2 Days|
|Thursday||Tularean Forest, 2 Days|
|Friday||Erathia, 2 Days|
|Saturday||Tularean Forest, 2 Days|
|Foot||North||Tularean Forest, 5 Days|
|South||Barrow Downs, 5 Days|
|East||Tularean Forest, 7 Days|
|West||Erathia, 5 Days|
|1 ||Castle Harmondale ||Quest/Quest Action: Kill all creatures inside. (Clean out Castle Harmondale and Return to the Butler in the Tavern, On the House, in Harmondale)|
Free rest area.
|2 ||Skinner's House ||Teaches Master Disarm Trap and Expert Stealing.
|3 ||Torrent's ||Teaches Grandmaster Water Magic.|
|4 ||Kern Residence ||Teaches Expert Earth Magic.|
|5 ||Weider Residence ||Teaches Expert Perception and Grandmaster Identify Monster.|
|6 ||Chadric's House ||Teaches Grandmaster Sword and Expert Axe.|
|7 ||Well ||Grants +10 Might, Temporary.|
|8 ||Farswell Residence ||Sells Arrowheads and buys Tularean Wood.|
|8 ||Hume Residence ||Quest: Find the lost meditation spot in the Dwarven Barrows.|
Quest: Go to the Temple of Baa in Avlee and kill the High Priest of Baa, then return to Bartholomew Hume in Harmondale.
|9 ||White Cliff Caves ||Quest Action: Find the remains of the Lost Arcomage player. (Find the fate of Darron's brother in White Cliff Caves, then return to Darron Temper in Harmondale.)|
|10 ||Signal Fire Pit ||Light all Signal Fire Pits to call the goblins.|
|11 ||Arbiter ||Quest Action: Return Gryphonheart's Trumpet to the Arbiter (Retrieve Gryphonheart's Trumpet from the battle in the Tularean Forest and return it to whichever side you choose.) |
Quest Action: Bring the arbiter you chose as successor to Judge Grey here (Choose a judge to succeed Judge Grey as arbiter in Harmondale.)
|12 ||Shrine ||Warp to the shrine at 4 in the Land of the Giants. Must be activated from the Land of the Giants.|
|13 ||Fortress ||Searching the area in the middle spawns many goblins around the fort. Use the buttons in the center to fire the weapons.|
|14 ||Obelisk ||#1: pohuwwba|
|15 ||Goblin Camps ||Appears a few days after lighting all three Signal Fire Pits.|
Mini Map #1
|1 ||Contest ||Grants +5 Skill Points if named Attribute is over 50. Works once per character.|
|2 ||Mist Manor ||Teaches Expert Dodging and Expert Unarmed.|
|3 ||The J.V.C Corral ||Stables|
|4 ||On the House ||Tavern|
Quest: Talk to the Dwarves in Stone City in the Barrow Downs to find a way to repair Castle Harmondale.
Quest: Retrieve Davrik's Signet ring from the Bandit Caves in the northeast of Erathia and return it to Davrik Peladium in Harmondale.
|5 ||Stone Skin Pedastal ||Grants Stone Skin.|
|6 ||The Peasant's Smithy ||Armorsmith|
|7 ||Bowes Residence ||Offers Membership to Air and Fire Guilds.|
|8 ||Tempered Steel ||Blacksmith|
|9 ||Otto's Oddities ||Magic Shop|
|10 ||The Vault ||Bank|
|11 ||Withersmythe's Home ||Teaches Expert Staff and Expert Leather.|
|12 ||Krewlen Residence ||Teaches Expert Identify Item and Expert Repair Item.|
|13 ||Well ||Grants 200 Gold if you have less than 200 Gold and less than 100 Gold in the bank.|
|14 ||Temper Residence ||Teaches Master Fire Magic, Quest: Find the fate of Darron's brother in White Cliff Caves, then return to Darron Temper in Harmondale.|
|15 ||Hillsmen Residence ||Teaches Expert Body Magic, Offers Membership to Body Guild.|
|15 ||Stillwater Residence ||Teaches Expert Spirit Magic, Offers Membership to Spirit Guild.|
|16 ||Mark Manor ||Teaches Grandmaster Bow|
Quest: Retrieve the Perfect Bow from the Titan's Stronghold in Avlee and return it to Lawrence Mark in Harmondale.
|17 ||WelNin Cathedral ||Temple|
Quest: Retrieve the Lantern of Light from the Barrow Downs and return it to Tarin Withern in Harmondale.
|18 ||Basic Principles ||Training Hall|
|19 ||Philters and Elixirs ||Alchemist|
|20 ||Harmondale Townhall ||Town Hall|
|21 ||Initiate Guild of Earth ||Buy Basic Earth Spells.|
|22 ||Adept Guild of Spirit ||Buy Expert Spirit Spells.|
|23 ||Adept Guild of Fire ||Buy Expert Fire Spells.|
|24 ||Initiate Guild of Mind ||Buy Basic Mind Spells.|
|25 ||Adept Guild of Body ||Buy Expert Body Spells.|
|26 ||Adept Guild of Air ||Buy Expert Air Spells.|
|27 ||Well ||Grants +2 Accuracy, Permanent. Works once per chatacter.|
|28 ||Initiate Guild of Water ||Buy Basic Water Spells.|
|28 ||Water Guild Troughs ||Poisons Active Character.|
Map Index       Outdoor Maps
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