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Elemental Magic List



Quick Links
Fire Fire Aura Fire Bolt Fire Resistance Torch Light Fireball Fire Spike Haste Immolation Inferno Meteor Shower Incinerate
Air Air Resistance Feather Fall Sparks Wizard Eye Jump Lightning Bolt Shield Fly Implosion Invisibility Starburst
Water Awaken Ice Bolt Poison Spray Water Resistance Acid Burst Recharge Item Water Walk Enchant Item Ice Blast Town Portal Lloyd's Beacon
Earth Deadly Swarm Earth Resistance Slow Stun Blades Stone Skin Stone to Flesh Death Blossom Rock Blast Telekinesis Mass Distortion
Self Magic List Mirrored (Light and Dark) Spell List




Fire Spells

Fire Aura
Normal SP Cost: 4
Normal Gives a non-magical weapon the enchantment "of Fire". Duration is one hour per Skill Level.
Expert Gives the weapon "of Flame".
Master Gives the weapon "of Infernos".
Grandmaster Spell is permanent.
Fire Bolt
Normal SP Cost: 2
Normal Fires a single burst of flame at a single target. Damage is 1-3 points per Skill Level.
Expert Faster recovery time.
Master Even faster recovery time.
Grandmaster Fastest recovery time.
Fire Resistance
Normal SP Cost: 3
Normal Increases your party's Fire Resistance by one point per Skill Level. Duration is one hour per Skill Level.
Expert Two point increase per Skill Level.
Master Three point increase per Skill Level.
Grandmaster Four point increase per Skill Level.
Torch Light
Normal SP Cost: 1
Normal Extends the radius of light surrounding your party in the dark. Duration is one hour per Skill Level.
Expert Brighter light.
Master Brightest light.
Grandmaster Faster recovery time.
Fireball
Expert SP Cost: 8
Expert Inflicts 1-6 points of damage per Skill Level to target and any nearby creatures, including party.
Master Faster recovery time.
Grandmaster Fastest recovery time.
Fire Spike
Expert SP Cost: 10
Expert Drops a Fire Spike that inflicts 1-6 points of damage to any approaching creature. May lay five spikes maxiumum. Fire Spikes last until triggered or party leaves the map.
Master Inflicts 1-8 points of damage. May lay seven spikes maxiumum.
Grandmaster Inflicts 1-10 points of damage. May lay nine spikes maxiumum.
Haste
Expert SP Cost: 5
Expert Reduces recovery time for any attacks or spells the party uses. Party will become weak when Haste ends. Duration is 1 hour + (Skill Level) minutes.
Master Duration is 1 hour + (3 * Skill Level) minutes.
Grandmaster Duration is 1 hour + (4 * Skill Level) minutes.
Immolation
Master SP Cost: 15
Master Surrounds your party with a fire that will harm only others. Inflicts 1-6 points of damage per Skill Level as long as they remain nearby. Duration is one minute per Skill Level.
Grandmaster Duration is ten minutes per Skill Level.
Inferno
Master SP Cost: 25
Master Inflicts (12 + Skill Level) points of damage to all creatures in sight. Does not harm your party. May only be cast indoors.
Grandmaster Faster recovery time.
Meteor Shower
Master SP Cost: 20
Master Drops 16 flaming rocks in a large radius around target, inflicting (8 + Skill Level) points of damage with each rock. Only works outdoors.
Grandmaster Drops 20 rocks and faster recovery.
Incinerate
Grandmaster SP Cost: 30
Grandaster Inflicts [15 + (1-15 per Skill Level)] points of damage to a single target.



Air Spells

Air Resistance
Normal SP Cost: 3
Normal Increases your party's Air Resistance by one point per Skill Level. Duration is one hour per Skill Level.
Expert Two point increase per Skill Level.
Master Three point increase per Skill Level.
Grandmaster Four point increase per Skill Level.
Feather Fall
Normal SP Cost: 2
Normal Megates falling damage for the party. Duration is five minutes per Skill Level.
Expert Duration is ten minutes per Skill Level.
Master Duration is one hour per Skill Level.
Grandmaster Faster recovery time.
Sparks
Normal SP Cost: 4
Normal Fires three small sparks that bounce around until they hit or dissipate. Each spark inflicts (2 + Skill Level) points of damage.
Expert Two point increase per Skill Level.
Master Three point increase per Skill Level.
Grandmaster Four point increase per Skill Level.
Wizard Eye
Normal SP Cost: 1
Normal Shows creatures and corpses on the minimap. Hostile creatures are red, friendly creatures are green, and corpses are yellow.
Expert Also shows loose treasure as blue dots.
Master Also shows "points of interest".
Grandmaster Costs zero Spell Points.
Jump
Expert SP Cost: 5
Expert Launches the party into the air and jumping sixty feet, taking no damage from the jump. If you do not use the arrow keys, party will jump straight up.
Master Faster recovery time.
Grandmaster Fastest recovery time.
Lightning Bolt
Expert SP Cost: 10
Expert Inflicts 1-8 points of damage per Skill Level on a single target. Always hits.
Master Faster recovery.
Grandmaster Fastest recovery.
Shield
Expert SP Cost: 8
Expert Party takes half damage from ranged attacks. Duration is 1 hour + (5 * Skill Level) minutes.
Master Duration is 1 hour + (15 * Skill Level) minutes.
Grandmaster Duration is (1 + Skill Level) hours.
Fly
Master SP Cost: 25
Master Allows your party to fly. Drains one Spell Point for every five minutes in the air. Duration is one hour per Skill Level.
Grandmaster No Spell Points are drained while in the air.
Implosion
Master SP Cost: 20
Master Inflicts 12 + (1-10 per Skill Level) points of damage to a single target.
Grandmaster Faster recovery time.
Invisiblity
Master SP Cost: 15
Master Turns your party invisible, rendering them immune to attack. Cannot be cast when hostile creatures are nearby (Ready Light is yellow or red). Duration is ten minutes per Skill Level or until party interacts with another creature (including getting too close), attacks, casts a spell, or yells.
Grandmaster Duration is one hour per Skill Level.
Starburst
Grandmaster SP Cost: 30
Grandaster Drops 20 stars in a large radius around target, inflicting (20 + Skill Level) points of damage with each star. Only works outdoors.



Water Spells

Awaken
Normal SP Cost: 1
Normal Cures the Asleep condition. Cures magically induced sleep if the character was asleep for no longer than (3 * Skill Level) minutes.
Expert Cures if asleep for no longer than one hour per Skill Level.
Master Cures if asleep for no longer than one day per Skill Level.
Grandmaster Fast recovery.
Ice Bolt
Normal SP Cost: 4
Normal Inflicts 1-4 points of damage per Skill Level. Always hits.
Expert Fast recovery time.
Master Faster recovery time.
Grandmaster Fastest recovery time.
Poison Spray
Normal SP Cost: 2
Normal Fires a single shot that inflicts 2 + (1-2 per Skill Level) points of damage.
Expert Fires three shots in a spread fashion, fast recovery time.
Master Fires five shots in a spread fashion, faster recovery time.
Grandmaster Fires seven shots in a spread fashion, fastest recovery time.
Water Resistance
Normal SP Cost: 3
Normal Increases your party's Water Resistance by one point per Skill Level. Duration is one hour per Skill Level.
Expert Two point increase per Skill Level.
Master Three point increase per Skill Level.
Grandmaster Four point increase per Skill Level.
Acid Burst
Expert SP Cost: 10
Expert Inflicts 9 + (1-9 per Skill Level) points of damage to a single creature. Always hits.
Master Faster recovery time.
Grandmaster Fastest recovery time.
Recharge Item
Expert SP Cost: 8
Expert Recharges an item that uses charges (Wands in general). Item permanently loses (50 - 1 per Skill Level)% of it's charges.
Master Item permanently loses (30 - 1 per Skill Level)% of it's charges.
Grandmaster Item permanently loses (50 - 1 per Skill Level)% of it's charges.
Water Walk
Expert SP Cost: 5
Expert Negates drowning damage when in deep water and allows you to walk on water without normal hinderance. Drains one Spell Point for every twenty minutes in the water. Duration is ten minutes per Skill Level.
Master Duration is one hour per Skill Level.
Grandmaster No Spell Points are drained while in the water.
Enchant Item
Master SP Cost: 15
Master Permanently bestows a single non-magical item a monderately poerful enchantment. Item must meet value requirements or it will break. Success rate is (10 * Skill Level)%.
Grandmaster Bestows more powerful enchantments.
Ice Blast
Master SP Cost: 25
Master Fires a ball of ice that explodes into seven shards in all directions on impact. Each shard inflicts 12 + (1-3 per Skill Level) points of damage.
Grandmaster Faster recovery time and explodes into nine shards.
Town Portal
Master SP Cost: 20
Master Teleports your party to the central fountain of a chosen city. Does nto work if hostile creatures are nearby (Ready Light is yellow or red). Success rate is (10 * Skill Level)%.
Grandmaster Works if hostile creatures are nearby.
Lloyd's Beacon
Grandmaster SP Cost: 30
Grandaster Allows you to set a magical beacon in the current location. Later castings may either set new beacons, overwrite old beacons, or teleport to a set beacon. The maximum bumber of beacons you may set is five. Beacons last one week per Skill Level.



Earth Spells

Deadly Swarm
Normal SP Cost: 4
Normal Inflicts 5 + (1-3) points of damage to a single targe. Always hits.
Expert Fast recovery time.
Master Faster recovery time.
Grandmaster Fastest recovery time.
Earth Resistance
Normal SP Cost: 3
Normal Increases your party's Earth Resistance by one point per Skill Level. Duration is one hour per Skill Level.
Expert Two point increase per Skill Level.
Master Three point increase per Skill Level.
Grandmaster Four point increase per Skill Level.
Slow
Normal SP Cost: 2
Normal Slows target creature to half speed. Duration is one minute per Skill Level.
Expert Duration is (5 * Skill Level) minutes.
Master Target is slowed to 1/4 speed.
Grandmaster Target is slowed to 1/8 speed.
Stun
Normal SP Cost: 1
Normal Stuns target creature, forcing them to recover before acting again.
Expert Strong effect.
Master Stronger effect.
Grandmaster Strongest effect.
Blades
Expert SP Cost: 8
Expert Inflicts 1-9 points of damage per Skill Level to a single creature.
Master Faster recovery time.
Grandmaster Fastest recovery time.
Stone Skin
Expert SP Cost: 5
Expert Increasts the Armor Class of your party by (5 + Skill Level). Duration is 1 hour + (5 * Skill Level) minutes.
Master Duration is 1 hour + (15 * Skill Level) minutes.
Grandmaster Duration is (1 + Skill Level) hours.
Stone to Flesh
Expert SP Cost: 10
Expert Cures the Stoned condition if target character has been petrified for no longer than one hour per Skill Level.
Master Cures if petrified no longer than one day per Skill Level.
Grandmaster No time restriction on curing petrification.
Death Blosson
Master SP Cost: 25
Master Fires a stone into the air that explodes and rains explosive shards of rock to the ground. Each shard inflicts (20 + Skill Level) points of damage.
Grandmaster Faster recovery time, each shard inflicts 20 + (2 * Skill Level) points of damage.
Rock Blast
Master SP Cost: 15
Master Fires a magical stone that explodes on impact. May not be targeted. Inflicts 1-8 points of damage per Skill Level.
Grandmaster Faster recovery time.
Telekinesis
Master SP Cost: 20
Master Allows you to manipulate items from a distance (grab an item, flip switches, etc).
Grandmaster Faster recovery time.
Mass Distortion
Grandmaster SP Cost: 30
Grandaster Increases the mass of the target creature, inflicting internal damage equal to [25 + (2 * Skill Level)]%. of their Hit Points.



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