Bless | Normal | SP Cost: 2 |
Normal | Raises a character's attack bonus by (5 + Skill Level). Duration is 1 hour + (5 * Skill Level) minutes. |
Expert | Works on the entire party. |
Master | Duration is 1 hour + (15 * Skill Level) minutes. |
Grandmaster | Duration is 1 + (Skill Level) hours. |
Detect Life | Normal | SP Cost: 1 |
Normal | When right-clicking a creature, you may view the creature's current Hit Points. Duration is (10 * Skill Level) minutes. |
Expert | Duration is (30 * Skill Level) minutes. |
Master | Duration is 1 hour per Skill Level. |
Grandmaster | Shows spells currently active on the target. |
Fate | Normal | SP Cost: 3 |
Normal | Increases a party member's attack bonus, or decreases a creature's attack bonus by (20 + Skill Level). Duration is five minutes or until the affected creature's next attack is completed. |
Expert | Increase/Decrease is 20 + (2 * Skill Level). |
Master | Increase/Decrease is 20 + (4 * Skill Level). |
Grandmaster | Increase/Decrease is 20 + (6 * Skill Level). |
Turn Undead | Normal | SP Cost: 4 |
Normal | All visible undead flee from the party for (3 + Skill Level) minutes or until attacked. |
Expert | Duration is 3 + (3 * Skill Level) minutes or until attacked. |
Master | Duration is 3 + (5 * Skill Level) minutes or until attacked. |
Grandmaster | Faster recovery time. |
Heroism | Expert | SP Cost: 10 |
Expert | Increases attack damage by (5 + Skill Level). Works on the entire party. Duration is 1 hour + (5 * Skill Level) minutes. |
Master | Duration is 1 hour + (15 * Skill Level) minutes. |
Grandmaster | Duration is 1 + (Skill Level) hours. |
Preservation | Expert | SP Cost: 8 |
Expert | Prevents a character from dying from massive damage until the end of the spell, instead redering them unconcious. If the character is still fatally wounded when the spell expires, the character dies. Duration is 1 hour + (5 * Skill Level) minutes. |
Master | Works on the entire party. |
Grandmaster | Duration is 1 hour + (15 * Skill Level) minutes. |
Remove Curse | Expert | SP Cost: 5 |
Expert | Cures the Cursed condition if the target character has been cursed for no longer than one hour per Skill Level. |
Master | Cures if cursed no longer than one day per Skill Level. |
Grandmaster | No time restriction on curing curses. |
Raise Dead | Master | SP Cost: 20 |
Master | Raises a dead (but not Eradicated) character if they have been dead no longer than one day per Skill Point. Target character will be weak and have one Hit Point. |
Grandmaster | No time restriction on raising dead. |
Shared Life | Master | SP Cost: 25 |
Master | Combines the Hit Points of the party and adds three Hit Points per Skill Level. This pool is redistributed to the party as evenly as possible. Shared Life will not raise a character's Hit Points over their maximum. |
Grandmaster | Adds four Hit Points per Skill Level. |
Spirit Lash | Master | SP Cost: 15 |
Master | Inflicts 10 + (2-8 per Skill Level) points of damage to a single target. Party must be very close to the target. |
Grandmaster | Faster recovery time. |
Ressurection | Grandmaster | SP Cost: 30 |
Grandmaster | Raises a dead or eradicated character without regard to time spent dead or eradicated. Target character will be weak and have one Hit Point. Recovery time is speeded with greater skill. |
Mind Blast | Normal | SP Cost: 2 |
Normal | Inflicts 3 + (1-3 per Skill Level) points of damage to a single target. |
Expert | Fast recovery time. |
Master | Faster recovery time. |
Grandmaster | Fastest recovery time. |
Mind Resistance | Normal | SP Cost: 3 |
Normal | Increases your party's Mind Resistance by one point per Skill Level. Duration is one hour per Skill Level. |
Expert | Two point increase per Skill Level. |
Master | Three point increase per Skill Level. |
Grandmaster | Four point increase per Skill Level. |
Remove Fear | Normal | SP Cost: 1 |
Normal | Cures the Afraid condition if the target character has been afraid for no longer than three minutes per Skill Level. |
Expert | Cures if afraid no longer than one hour per Skill Level. |
Master | Cures if afraid no longer than one day per Skill Level. |
Grandmaster | No time restriction on curing fear. |
Telepathy | Normal | SP Cost: 4 |
Normal | Shows how much gold and what items the target creature has. |
Expert | Fast recovery time. |
Master | Faster recovery time. |
Grandmaster | Fastest recovery time. |
Berserk | Expert | SP Cost: 10 |
Expert | Target creature attacks any nearby creature, including party. Duration is five minutes per Skill Level. |
Master | Duration is ten minutes per Skill Level. |
Grandmaster | Duration is one hour per Skill Level. |
Charm | Expert | SP Cost: 5 |
Expert | Target creature is considered friendly to the party. Duration is five minutes per Skill Level or until it is attacked. |
Master | Duration is ten minutes per Skill Level. |
Grandmaster | Spell only ends if the party leaves the map. |
Cure Paralysis | Expert | SP Cost: 8 |
Expert | Cures the Paralyzed condition if the target character has been paralyzed for no longer than one hour per Skill Level. |
Master | Cures if paralyzed no longer than one day per Skill Level. |
Grandmaster | No time restriction on curing paralyzation. |
Cure Insanity | Master | SP Cost: 20 |
Master | Cures the Insane condition if the target character has been insane for no longer than one hour per Skill Level. Character will be weak after curing. |
Grandmaster | No time restriction on curing insanity. |
Mass Fear | Master | SP Cost: 15 |
Master | All creautes in sight flee from the party. Duration is three minutes per Skill Level or until creature takes damage. Does not work on undead. |
Grandmaster | Duration is five minutes per Skill Level or until creature takes damage. |
Psychic Shock | Master | SP Cost: 25 |
Master | Inflicts 12 + (1-12 per Skill Level) points of damage to target creature. |
Grandmaster | Faster recovery time. |
Enslave | Grandmaster | SP Cost: 30 |
Grandmaster | Target creature is considered friendly to the party and also attacks creatures hostile to the party for ten minutes per Skill Level. Does not end if the target takes damage. Does not work on undead. |
Body Resistance | Normal | SP Cost: 3 |
Normal | Increases your party's Body Resistance by one point per Skill Level. Duration is one hour per Skill Level. |
Expert | Two point increase per Skill Level. |
Master | Three point increase per Skill Level. |
Grandmaster | Four point increase per Skill Level. |
Cure Weakness | Normal | SP Cost: 1 |
Normal | Cures the Weak condition if the target character has been weak for no longer than three minutes per Skill Level. |
Expert | Cures if weak no longer than one hour per Skill Level. |
Master | Cures if weak no longer than one day per Skill Level. |
Grandmaster | No time restriction on curing weakness. |
Harm | Normal | SP Cost: 4 |
Normal | Inflicts 8 + (1-2 per Skill Level) points of damage to target creature. |
Expert | Fast recovery time. |
Master | Faster recovery time. |
Grandmaster | Fastest recovery time. |
Heal | Normal | SP Cost: 2 |
Normal | Heals target for 5 + (2 * Skill Level) Hit Points. |
Expert | Heals target for 5 + (3 * Skill Level) Hit Points. |
Master | Heals target for 5 + (4 * Skill Level) Hit Points. |
Grandmaster | Heals target for 5 + (5 * Skill Level) Hit Points. |
Cure Poison | Expert | SP Cost: 8 |
Expert | Cures the Poison condition if the target character has been poisoned for no longer than one hour per Skill Level. |
Master | Cures if poisoned no longer than one day per Skill Level. |
Grandmaster | No time restriction on curing poison. |
Hammerhands | Expert | SP Cost: 10 |
Expert | Caues target character's unarmed attacks to deal Body damage equal to damage dealt, effectively doubling damage inflicted. Duration is one hour per Skill Level. |
Master | Fast recovery time. |
Grandmaster | Works on the entire party. |
Regeneration | Expert | SP Cost: 5 |
Expert | Target character regenerates Hit Points slowly over time. Duration is one hour per Skill Level. |
Master | Faster regeneration. |
Grandmaster | Fastest regeneration. |
Cure Disease | Master | SP Cost: 15 |
Master | Cures the Diseased condition if the target character has been diseased for no longer than one hour per Skill Level. Character will be weak after curing. |
Grandmaster | No time restriction on curing diseases. |
Flying Fist | Master | SP Cost: 25 |
Master | Inflicts 30 + (1-5 per Skill Level) points of damage to target creature. |
Grandmaster | Faster recovery time. |
Protection from Magic | Master | SP Cost: 20 |
Master | Entire party is immune to any attacks that cause the Poisoned, Diseased, Stoned, Paraylzed and Weak conditions. Duration is one hour per Skill Level or until the party suffers one such attack per Skill Level. |
Grandmaster | Protects against attacks that cause the Dead and Eradicated conditions. |
Power Cure | Grandmaster | SP Cost: 30 |
Grandmaster | Entire party is healed for 10 + (5 * Skill Level) Hit Points. |