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Cost: 0 0 Build time: 20 Hit Points/Shield Points: 200/25 Energy: 200 Ground/Air Attack: 0/0 Natural Armor/Shield: 1/0 Range: 0 Size: Large Supply: 4 Cooldown Rate: 0 Status: Dark Psionic Entity Position: Land Movement: Fast Sight: 10 Produced At: 2 Dark Templar Requires: 2 Dark Templar Hotkey: N/A |
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Spells: Feedback 50 Range: 10 The Dark Archon can use the power of its enemy against them. When Feedback is activated, the energy from the targeted unit is converted into pure damage, then doubled and dealt to the target. Armor have no effect on this spell. Mind Control 200 200 150 Range: 8 Mind Control forcefully takes control of a unit, and it is now yours to command for the rest of the game or until it dies. Mind controlled units immediately stop in their tracks and switch colors. If a basic worker of the opponent is mind controlled, you can build your way up their technology tree. The only drawback about this powerful spell is that after the spell is cast, the Dark Archon is drained of all shields. Maelstrom 100 100 100 Range: 10 Maelstrom is like a Terran Lockdown, except better. Maelstrom freezes biological units in place within a certain radius, instead of only one single unit. Maelstrom may be shorter, but during this time the biological unit frozen may not attack or move while other units are free to hit it. This is especially effective against the Zerg. |
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Description: Dark Archons are obtained through the sacrifice of two Dark Templars. While they have no attack value, their powerful spells more than make up for this loss. Mind Control can give you the complete control of another species' technology, Maelstrom can call for the elimination of whole groups of biological units, and Feedback can be the demise of units with energy. |