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Zerg Units/Structures

Overview

The numous Zerg rely on numbers, rather than pure strength, to win. Large amounts of Zerg units can be produced at multiple Hatcheries, concentrating all the unit production on to one structure. Larvae produced at Hatcheries contain DNA samples of all the Zerg warriors, and may morph into different units. The genes stored in Larvae increase as technology for the Zerg increase, enabling them to morph into creatures with more complicated bodies and abilities. All Zerg buildings and units posess the ability to slowly regain their hit points over time, making protecting damaged buildings a bit more important than to other races.

Tech Tree & Table of Counters

The Tech Tree is located here and the Table of Counters is located here.

Structures

Units

Hatchery Larva
Extractor Drone
Spawning Pool Overlord
Evolution Chamber Zergling
Creep Colony Hydralisk
Sunken Colony Lurker
Spore Colony Mutalisk
Hydralisk Den Guardian
Lair Devourer
Spire Scourge
Greater Spire Queen
Queen's Nest Ultralisk
Hive Defiler
Nydus Canal Broodling
Defiler Mound Infested Terran
Ultralisk Cavern