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Terran Units/Structures

Overview

Versatile as always, Terrans have three main advantages. One is being able to lift off their structures, thus making them mobile and eliminating the necessity of building extra structures nearby, and the second is the ability to repair and heal all units. If a group of superpowerful units are created, you may use the retreat tactic often to restore them to perfect condition in a short amout of time, and send them out again for battle, catching the opposition already crippled by your initial attack. However, Terran structures can be taken advange of, especially Infested Command Centers and abandoned add-ons. The third advantage is that Terran structures can be built anywhere, and rely on nothing. This makes lookout posts much easier. A Terran weakness is that they require much room to thrive, and need to expand often.

Tech Tree & Table of Counters

The Tech Tree is located here and the Table of Counters is located here.

Structures

Units

Command Center SCV
Comsat Station Marine
Nuclear Silo Firebat
Refinery Medic
Supply Depot Ghost
Barracks Vulture
Engineering Bay Siege Tank
Academy Goliath
Missile Turret Wraith
Bunker Dropship
Factory Valkyrie
Machine Shop Battlecruiser
Armory Science Vessel
Starport
Control Tower
Science Facility
Physics Lab
Covert Ops