Talk Starcraft






Games

SCPC
SC64
SC:G






Missions

Tutorial
Original
Expansion






Stats

Terran
Protoss
Zerg






Strats

Terran
Protoss
Zerg






History

Terran
Protoss
Zerg






Helpers

B.net
Cheats
StarEdit






Archive

Links
Maps
Replays






Misc

E-mail
Thanks
Updates

Protoss Units/Structures

Overview

Rather than relying on numbers to triumph, the Protoss rely on strength of the units they have. Protoss units take up more supply than other species', but their combined hit points and shield points make them formidible. All Protoss units require Psi generated from Pylons, and all Protoss structures need to be within the Psi Matrix the Pylons emenate around then to be powered. If the structure loses contact with the Psi Matrix of a pylon, it is shut down and rendered useless until another pylon is built near it. Protoss units and structures all have shields, which take punishment in the place of hit points until depleted. If a unit or structure's shields are damaged, they will regenerated slowly, so unless hit points are taken off, no permanent damage is done.

Tech Tree & Table of Counters

The Tech Tree is located here and the Table of Counters is located here.

Structures

Units

Nexus Probe
Assimilator Zealot
Pylon Dragoon
Gateway High Templar
Forge Dark Templar
Shield Battery Shuttle
Cybernetics Core Reaver
Photon Cannon Observer
Robotics Facility Scout
Stargate Corsair
Citadel of Adun Carrier
Robotics Support Bay Arbiter
Observatory Archon
Templar Archives Dark Archon
Fleet Beacon
Arbiter Tribunal