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Cost: 100![]() ![]() Build time: 80 Hit Points: 200 Energy: 200 Ground/Air Attack: 0/0 Natural Armor: 1 Range: 0 Size: Large Supply: 2 Cooldown Rate: 0 Status: Explorer Science Vessel Position: Air Movement: Fast Sight: 10 Produced At: Starport Requires: Science Facility Hotkey: V |
Spells:![]() 100 ![]() Casting Defensive Matrix upon one of your units in battle gives it 250 additional non-regenerating hit points. After about thirty seconds, the Defensive Matrix wears off anyway. This is a help to large units you do not want to lose. Little points of damage may leak through the Defensive Matrix while under fire. ![]() 200 ![]() ![]() 100 ![]() After activating the EMP Shockwave on a spot, a missile goes to it and detonates in a wave of energy. All units and/or buildings within that small radius is drained of all energy and shields. ![]() 200 ![]() ![]() 75 ![]() Irradiate surrounds the victim with a cloud of radioactive material that lasts for a duration of about 30 seconds. The biological target is slowly depleted of hit points at a rate of about 8 hit points per second. Air and ground biological units near it are also slowly depleted of their hit points as well. This does not have any effect against mechanical units, unless they are near other biologcal units. |
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Description: Science Vessels act as detector and an aerial spellcaster, making them very valuable to any battle. Defensive Matrix can save your units' life in battle, EMP can fight half the battle for you against the Protoss, and Irradiate can eliminate Zerg forces while they're fighting. |