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RPGClassics.com - The Starcraft Atrium

Mission 6: Norad II

Conditions for winning:

Conditions for losing:

After you start, get your SCVs to start mining and set up defense on the norther side. Eventually get 24 Marines and move them all north, sweeping the Zerg base off the map. Start an expansion here if you wish, but it's not necessary.

During this time, have the Marines at the Norad II hide in the Bunker and the SCVs repairing the Goliaths. Put the Goliaths on hold position and put the SCVs in the bunkers too, if no enemies are attacking. Your two Goliaths and the Bunker should be enough to stop any attack forces, but do NOT venture out. Some Queens should pester you with Ensnare, but your Goliaths should be on hold and won't chase them.

After a while, build around 4 Dropships and 12 Wraiths. Stock the Dropships full of Marines, Firebats and Vultures. Have the Wraith move in from the center of the map to the eastern ledge where there are few Spore Colonies. Take any Spore Colonies that might threaten Dropships and then drop the units in your Dropships, which should contain Marines, Firebats, Vultures, and Jim Raynor.

Have your ground troops sweep to the spot where Duke is, and move Jim Raynor and two Dropships onto the beacon to claim victory.