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Cost: 50![]() ![]() Build time: 24 Hit Points: 60 Energy: 0 Ground/Air Attack: 16/0 (Concussive)(Splash) Natural Armor: 1 Range: 2 Size: Small Supply: 1 Cooldown Rate: 15 Status: Armored Assault Trooper Position: Land Movement: Average Sight: 7 Produced At: Barracks Requires: Academy Hotkey: F |
Spells:![]() 100 ![]() ![]() 10 Hit Points After being injected with drugs, Firebats experience wounds but now fire and move at a much faster rate. This effect lasts only for a few seconds, and for each time you use another Stim Pack, the effect is replaced, not added on, so don't use more than one Stim Pack at a time. Medics together with periodically Stim Packed Firebats can be very useful. |
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Description: Firebats are very useful ground assault, having an excellent attack of 16 damage plus splash that can carry to up to 6 units! Firebats and Medics in groups are very handy against all sorts of light hit point units, such as Zerglings, Marines, but especially Zealots, as their splash carries out very far. |