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RPGClassics.com - The Starcraft Atrium

Medic

Cost: 50 25
Build time: 30
Hit Points: 40
Energy: 200
Ground/Air Attack: 0/0
Natural Armor: 1
Range: 0
Size: Small
Supply: 1
Cooldown Rate: 0
Status: Combat Physician
Position: Land
Movement: Average
Sight: 9
Produced At: Barracks
Requires: Academy
Hotkey: C
Spells:

Heal
1 for every 2 Hit Points healed.
Range: 2
Medics heals damage to any of your biological units at a continuous rate until its energy runs out. This is set on autocast, so the medic antomatically tries to heal a unit whenever it has the energy.

Restoration
100 100
50 The Medics can restore any status aliment a targeted unit might have. The only uncurable conditions to Restoration is Defensive Matrix and Stasis Field.

Optical Flare
100 100
75
The Medics can blind a targeted unit with a light grenade, making them incapable of seeing beyond 1 matrix square. However, detectors can still have other units spot for them, retains all functions (except detection and sight, of course).
Description:
Medics provide fast healing (2 hit points per 1 energy) as well as cures for various infections or effects such as Lockdown, Plague, Ensnare, Parasite and Maelstrom. Their sole defense is Optical Flare, but are a big help to infantry units. When playing in ally mode, they can also back up all zerg units, Zealots, Dark Templar and High Templar.