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Load all your units into Shuttle and land them on the western ledge, empty of Turrets. Get your Zealots and Dragoons to clean out Turrets, and proceed with attacking the Bunkers, with Artanis and the Scouts helping.
After you've destroyed the Bunkers also destroy Power Generator number 1. Move back west and then north, destroying the first pair of Bunkers with your ground forces. Tell your air to move further north, destroy the Siege Tank there, come back, and engage them with your ground force combined with your air.
Destroy them and go past them to reach and destroy the second Power Generator. Now, head back southeast, then turn southwest, and proceed along the way that heads northeast. Have the Shuttles drop your land units on the ledge to destroy the Turrets.
Continue and destroy the third Power Generator. Go north and have the Scouts take out any Siege Tanks again and follow up with your ground troops for the Bunkers. When you get to an open space at the northeastern corner of the map, do not engage it. Instead, have your Observer move up and pick off the loads of Spider Mines that surround the place.
Creep along the edge with an Observer and a Dragoon, destroying any Spider Mines within reach and any Turrets you can get to. Then, have your High Templar move up and cast Psionic Storm on each of the four small elevated platforms surrounding the area to take care of annoying Ghosts that cast Lockdown quite frequently.
Now move in your High Templar with an observer and cast Psionic Storm when the units get close to the edge. When the platform force is small enough, load your shuttles and attack head on. That should take care of Power Generator 4.
Next up is number five. Load your units into shuttles, have your newly Corsairs Disruption Web all the Turrets, and move your units in. Have the Arbiter cast Stasis Field on as many units as it can, and start dropping your units. Tell all units to only attack the Power Generator. Once it's destroyed, you've won.