Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation
Shrine Main
99 Dalmations
Abilities
Accessories
Bosses
Characters
Coliseum
Enemies
Gummi Garage
Items
Magic
Mushrooms
Secrets
Synthesis
Trinity
Walkthrough
Weapons

Kingdom Hearts Walkthrough

Awakening- Destiny Islands- Traverse Town- Wonderland- Olympus Coliseum- Deep Jungle- Traverse Town Again- Agrabah- Monstro- Atlantica- Halloween Town- Neverland- 100 Acre Woods- Hollow Bastion- End of the World

Halloween Town
Enemies Frequency of Appearance
Shadow Frequent
Search Ghost Frequent
Wight Knight Frequetn
Gargoyle Frequent
Black Fungus Rare
Lock Boss
Shock Boss
Barrel Boss
Oogie Boogie Boss
Oogie's Manor Boss
Items: Torn Page, Dalmations 41, 41, & 42, Dalmations 67, 68, & 69, Forget-Me-Not, Jack-in-the-Box, Defense Up, Ether(x2), Mythril Shard, Mega-Ether, Holy Circlet, Ansem's Report 7, Elixer, Pumpkinhead
Gummis: Dispel-G(x3)

When entering this Battle Level 6 world, Donald will once again transform the party so that they fit in with the locals. Use the Save Point at the entrance, it is one of very few in Halloween Town. Head into the Guillotine Square, while here don't worry about the Search Ghosts, they are currently under the control of the Pumpkin King. Go ahead and explore the area until the Mayor introduces Jack Skellington. After the introduction, head around the guillotine and enter the door next to the jack-o'-lantern streetlight. Head up the stairs and into the Research Lab and meet Dr. Finkelstein. He and Jack are talking about an experiment to control the Heartless. and to use them in the Halloween Festival. Jack now joins with Sora to help search for the doctors assistant, Sally, who has an item which is integral to the experiment. When you are ready search the doctor's booksehelf for a Torn Page.
As soon as you leave the Research Lab be prepared for the Heartless to no longer be controlled by Jack. You must now fight them. Clear the Heartless out of the areas. Enter into the gated area next to the Lab Entryway. At the top of the stairs there is a doorbell you can Pull it three times to release Dalmatiosn 67, 68 & 69. The next opening in the the square leasds to the Graveyard. Defeat all the sets of Heartless in this area to have Zero and Sally show up. Sally will hand over her memory, the Forget-Me-Not, which you should take right back to Dr. Finkelstein.
The doctor mentions that now you must go find "Surprise" for the heart he is making. Head back to the Graveyard and Examine the coffin that Lock, Shock and Barrel opened. This will take you to a new area called the Boneyard, which if you are lucky will be infested with White Mushrooms. Head around the large pumpkin to find the Mayor, speak to him to start a little mini-game where ghosts fly out of tombstones and then you must examine them in the same order as they flew out. As soon as the game starts run to the center tombstone to make sure you can see all of them. Watch the order of the ghosts then examine the tombstones in the same order. You can continue to do this game as many times as it takes for you to get it right. Once you complete the little game the large pumpkin explodes, and you can now see a chest inside. Go over to the chest and open it to get the Jack-in-the-Box. Take it back to Dr. Finkelstein for his heart.
Zero knows where the three little kids took the heart that Dr. Finkelstein was working on, to. Follow Jack's ghost dog into the Graveyeard and go through into the Boneyard. In here open the door in the large Pumpkin Tomb. The next area, Moonlight Hill, can have a huge number of Heartless infesting it, so be prepared for battle when you enter. You can however get lucky and have only a few Black Fungi in here. If the Fungi aren't here, then try and keep the fighting in small areas to lower the number of Heartless that you fight at once, so that you don't gete overwhelmed. For some fun you can pick up the Pumpkin Bombs in the ground and target enemies and throw them, to watch the Heartless get blasted by pumpkiny goodness. If however you hit a Pumpkin Bomb during your fighting its fuse will light, if you see a pumpkin with a flame on its top run away the blast will surely harm you, you can however put out the fuse will a well timed Blizzard. Once all the Heartless are gone from the area, move onto the central curling hill and find the small tombstone on it, this is really a switch which allows you entrance into the next area.
Again in this area, the Bridge, be prepared for alot more fighting. If you can try and fight them on the ground level, if you happen to slip down into the channel, you could easily be surrounded. There are stairs at the side of the channel which you can use to get out. Make sure not to go through the cave in the channel, it will take you back out to Guillotine Square, from which you would have to retrace all your steps to get back to the Bridge. The chest at the bottom of the channel contains a Dispel-G. On the red side of the channel there is a chest you need to jump to get to. Inside you will find Dalmations 40, 41, & 42. The chest in the highest area on the red side is very hard to reach you must jump from the red platform next to the bridge and try to land just under the platform containing the chest on a small mound of land. Now just hop up and open the chest to get a well earned Defense Up.
Oogie's Manor
When you are ready head across the bridge and enter into Oogie's Manor. The Heartless in here will try and get you to fall from the entrance. If this happens, just hop into the tub and it will walk you back up. Open the green chests near the entrance for two Ethers. Inside you will find a Red Trinity Mark on the doors to the right. If Jack is in your party don't worry there is a Save Point nearby where you can switch him out for Goofy or Donald. After doing so return here and activate the Mark to get a Mythril Shard. Make sure you use this Mark now, because after the boss fight, you can never get it again. Also in this room is a small platform. Lock onto the lantern on the bottom of this platform and blast it with your Fira spell. This will ignite the lantern and cause the platform to rise and fall, so hop on and go up. Once above the room follow the wooden path until you reach a blue stone pad, then head left. There will be a small shack with a mouth to the right. If you jump on the shacks roof you will be able to locate a chest in a small cage hanging off the other side of the platform. You can jump to the roof of the cage and tehn get inside to obtain the Mega-Ether inside the chest. There is another cage a bit further out, but currently you can't reach it. Continue up the path to the top of the tree and enter into the Evil Playroom. Once inside you will have to fight the three kids who stole the heart.

Lock [HP)150] [EXP)80*], Shock [HP)120] [EXP)120**], Barrel [HP)180] [EXP)240***]
* Becomes 1/10 of the value stated if defeated before Shock or Barrel. **Becomes 1/10 of the value stated if defeated before Lock or Barrel. ***Becomes 1/10 of the value stated if defeated before Lock or Shock. This really isn't much of a Boss fight, these three little kids are not really much trouble to beat. Just make sure you beat them in the right order to maximize the EXP you get.

After the kids are beat you notice that...you are at the top, but there is no Oogie Boogie anywhere. Speak to the kids to gain some clues. Use the Save Point in the Evil Playroom, then lock onto the lever in the room and attack it to start up the machinery. Head back down the spiral path, use the enemies to refill your MP if you need it. Notice that the second cage has been lowered next to a platform behind a twisted tree. Jump from the path to this platform then carefull jump inside the cage to get the Dispel-G inside the chest. Then examine the door on the platform to reach an area just below the main entrance. Make sure everybody is equipped with items and Sora is ready with Aero and Cure on his Magic Shortcuts. You are about to engage in two Boss Battle back to back. When all is ready enter the green door.

Oogie Boogie [HP)450] [EXP)2500]
This is a very different battle than what you are used to. Most of the battle is spent dodging and trying to avoid the damage from Oogie's Roulette Wheel. The way the battle goes is this: Oogie Boogie tosses dice onto the wheel, sometimes the dice are really bombs, while other times they determine what the wheel does next. Either way the dice can hurt you if you come in contact with them. Some of the attacks that occur on the Roulette Wheel are a large, three-bladed, spinning thing of death, which will circle the wheel slowly or quickly with a bounce. The slow circle is easy to avoid, just stay put and jump over it when it gets near., The quick Bouning one is more difficult, since it is both on the ground and in the air, just be careful and try to dodge as best you can. Another dice roll can trigger buzz saws to slice through the characters. This will continue until you figure out Oogie's pattern, and use it to beat him. Unless Heartless enemies are present stay locked onto Oogie at all times, so you can track his movement. After he rolls a series of die, the gems on the roulette wheel will shine. OOgie will walk back and forth on the platform above, trying to trick you. If you are in the same section as OOgie, or one near him get into his section and touch the glowing gem. This will cause the section to become gated off and rise to meet OOgie's level. Once there hack away with the Keyblade and combos. Pysical attacks are the only way to hurt OOgie, since magic causes no damage at all. After a few attacks, he wil create an explosion that knocks you back onto the wheel, and thus beginning the pattern again. Continue in this manner to defeat him. Always try to stay in the section Oogie is in to get the most out of your attack chances. Once defeated you gain a Holy Circlet accessory and Ansem's Report 7.

As the party attempts to leave OOgie's Mano it rises up and attacks you. It seems that Oogie has become the mansion, and the last boss battle in Halloween Town is now to begin.

Oogie's Manor [HP)90*] [EXP)2500**]
*The HP of the lanterns is 1/5 of this value. **The EXP of the lanterns is 1/10 this value. As the party points out the only way to defeat Oogie in this form is to destroy the ordbs of darkness on him. Drop to the ground and run up the tree roots to various purple orbs on the boss. Destroy them all to defeat Oogie Boogie for good. The first few orbs are real easy to destroy so once your finished with them head up higher to the harder ones. After you destroy two to three orbs Gargoyle enemies will appear and try to stop you. Ignore the gargoyles and keep attacking the orbs. If you fall from the boss many Gargoyles will attack you to try and halt your ascent, finish them off and get back up there, as soon as possible. Also there are lanterns swinging from both sides of the tree which will drop fire on you, it is not to hard to dodge, but it should be noted that you can destroy the lanterns to get some more EXP. Once you defeat Oogie Boogie for good you will obtain the Gravity spell if you haven't already, if you have it will be upgraded to Gravira.

Now that Oogie Boogie is gone, Jack notices that he should never have tried to control the Heartless. He postpones the Halloween Festival, until the damage from Oogie Boogie is fixed. Jack then hands over the Pumpkinhead Keychain to Sora. Head back to the Save Point where you came in to this world and jump back into the gummi ship. If you want an extra Dispel-G head back to Oogie Boogie's manor before getting on the Gummi Ship, the area which used to have Oogie's manor is now empty save for a chest containing the gummi. After collecting it head back to the save point and get on the gummi ship. Now plot a course for the Battle Level 7 World Neverland.