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Kingdom Hearts Walkthrough

Awakening- Destiny Islands- Traverse Town- Wonderland- Olympus Coliseum- Deep Jungle- Traverse Town Again- Agrabah- Monstro- Atlantica- Halloween Town- Neverland- 100 Acre Woods- Hollow Bastion- End of the World

Wonderland
Enemies Frequency of Appearance
Shadow Occasional
Soldier Frequent
Red Nocturne Frequent
Large Body Rare
Trickmaster Boss
Cards and the Crank Tower Boss
Items: Footprints, Antenna, Stench, Claw Marks, Camping Set(x3), Mega-Potion, Defense Up, Dalmations 58, 59, & 60, Potion(x6), Tent, Hi-Potion(x2), Elixer, Ether, Dalmations 13, 14, & 15, Dalmations 16, 17 & 18, Ifrit's Horn, Mythril Shard(x3)
Gummis: Thunder-G, Aeroga-G, Aero-G, Navi-G Piece

"I'm late, I'm late, I'm late" The White Rabbit, with whom many of us as children know from Alice in Wonderland. And guess what, now you are just like Alice, cause you have just fallen down the rabbit hole...well floated is more like it, and besides Goofy landed nice and slowely. Anyway, welcome to Wonderland, a world of mystery and magic and more than anything weirdness, and also many things you shouldn't get involved in...but you will...
The Rabbit Hole
First take note of the frantic white rabbit...now if you remember your story...this is not a good thing for somebody and you can probably guess who. Follow the rabbit into the room and notice that the door he went through is quite tiny. Speak to the Sleepy Doorknob to find out how to make yourself smaller. IMPORTANT! Make sure you push the bed towards the wall before you drink the "potion" this will let you leave the current room. Now drink the blue medicine to shrink the entire party to miniscule size, the room is now huge, make sure to take note of many things in here, you will be revisting this room many times in the course of your stay in Wonderland. Now exit the door to the left of the Sleepy Doorknob.
Enter the Queen of Hearts, the epitome of monarchy, if she ain't right, ain't nobody right, what she says goes, and now that you are in Wonderland as well, the same goes for you. Before you enter into her court use the save point on the left, then enter. She is accusing Alice of trying to steal...her heart!!! Of course we know it wasn't Alice, that it was the Heartless, eventhough your new buddies try to stop you from meddling, once they learn of the crime they change their minds. Now you are on a quest from the Queen herself. Find evidence of Alice's innocence and return it to the court. Now its here that you have a choice. You only need to bring back one piece of evidence to her, but there are four total pieces to retrieve. If you get all four the Cheshire Cat(whom you will meet shortly) will reward you with the Blizzard spell. Also the more pieces of evidence you have the easier it is to choose the correct box later(I'll explain shortly). For now just go save and enter into the Lotus Forest using the exit on the left side of the court.
Lotus Forest
When you first enter into the forest Sora and friends meet the Cheshire Cat, a very mysterious cat who seems to know alot but who won't tell much. Listen to his clues on where to find the evidence. NOTE: All evidence boxes are pink. Now after venturing a small distance into the forest enter the small alcove to the right in there the Footprints will be found, also there is a Blue Trinity Mark nearby, use it to gain anEther, a Potion, and a Tent, not to mention alot of MP Balls(you may want to wait till you are low on MP for this). If you give a Potion to the Yellow Flower in the area which asks for it, you will recieve a Hi-Potion along with more MP Balls. Also as a side note about the flowers, the red ones which ask for Ethers, if you give them an Ether you will recieve a Camping Set and alot of HP Balls, use this to your advantage if your characters are running low on life.
There are two large mushrooms in the area where you found the Footprints, use these to get yourself up onto the platforms above the forest floor. There should be a doorway right near the top(actually a doorway in a tree) enter it. Once inside you will notice that you are back inside the Bizarre Room with the Sleepy Doorknob, only now you are on a different part of the room...the stove. Get the pink box with the Stench inside and return to the Queen's Castle area as you did before, save and return to the forest.
Now back in the forest head all the way to the back and find the three mushrooms that seem to be stepping stones to a higher area, follow this thinking and use them to jump up. Use the highest shroom to jump to the platform containing the Antenna evidence. If you can perform a long jump from this platform you can make it to the chest near the entrance. It requires a little luck and a little skill basically just jump and when you think you won't make it attack the added "umph" from the attack allows you to stay in the air a little longer making your jumps a little longer. Open the chest for the Thunder-G. Now use the mushrooms you were at before(the three one) to get to a platform containing a different chest, this one having in it Dalmations 16, 17, & 18. Now return to the beginning of the Lotus Forest area and give the first(from the entrance) yellow flower a Potion to allow Sora to return to normal size. Now step on the tree stump near the entrance to raise a platform overhead. Examine the seed on the tree branch nearby and choose "Take". Leave the seed on the ground and attack the tree, this causes the tree to spin in a new direction. Now take the seed to return Sora to tiny size. Use the two mshrooms near the entrance to get up to this platform and follow the raised platforms to a door which leads back to the Bizarre Room. This time your on top of the faucet, use the first person view and look to your right to see the last pink box, now time your jump correctly and jump if you make it and get to the platform open the box for the Claw Marks if not just go through the forest and try again till you do. Once you have all four pieces of evidence the Cheshire Cat will appear and give Sora the Blizzard Spell.HINT:Use the Blizzard Spell on the Red Nocturnes, also try using other opposing elemental spells on other Nocturnes to get a boost in experience
Now return to the Queen, she will place all your evidence on the ground and also add one new one of her own(against Alice of course) Now it is up to you to choose the correct evidence box. If you followed this walkthrough and have all four pieces of evidence you have a 4 out of 6 shot of choosing one of your pieces this is a good thing, if you mess up and choose the Queen's evidence then you must fight the next boss battle alone without Donald or Goofy. Save before you speak to the Queen so that if you choose the wrong evidence box, you can retry it. Once you choose the box with the heartless in it it will startle the Queen and she will raise Alice above everyone. Now you and (if you chose the correct box) your friends must get her down by attacking a Crank Tower and its guards.

Guards and the Crank Tower (Crank Tower)[HP)N/A] [EXP)100], Heart Card Guard[HP)60], [EXP)0], Spade Card Guard[HP)45], [EXP)0]
NOTE: The actual boss in this fight is the Crank Tower, you must destroy it to win the fight. The Card Guards are just there to distract you. Even if you defeat them they will get back up within a matter of moments. The best way to win this battle is to have Donald and Goofy attack the cards and keep them away from Sora while Sora attacks the Crank Tower with Combos. If a Guard does get on Sora, just combo the guard till he drops and get back on the Tower. Once the Tower falls the battle is won.

After the battle the party along with the Queen and her royal card guards find out that Alice is missing. Someone had kidnapped her during the fight. The Queen now sends you on a mission to find her and bring her back so that the trial may go on. Return to the save point and restore your characters and save. Now head back into the Lotus Forest to try and find Alice.
The First Keyhole
After re-entering the forest the Cheshire Cat appears and has some more information for you. Also a boulder blocking the rear exit is moved. Give the flower another potion so that Sora grows big again, now push the rock into the little lake on the left side. This causes two lily pads to rise up out of the lake. use the seed to return to your tiny size (Make sure the tree branch with the seed is pointed at the rear exit, before you shrink). Use the lily pads to get inside an enclosed area, give the flower in here a Potion to get a Mega-Potion in return, along with a bunch of MP balls. Also use the Blue Trinity Mark here, to get a Camping Set. Take note of the roses in the area, if you attack them they respond with "Shock Me!" return here with an electrical attack to fulfill their needs. Go through the exit in this little area to come out on top of the Queens hedges. Open the blue chest up here for a Aero-G. Then drop down use the save point if you want and head back into the Forest. Go to the back now and use the trio of mushrooms to reach the branch with the seed on it. Now jump from this branch to the exit high in the back wall.
Back in the Bizarre Room, now it really is bizarre, you are on the wall. Target and attack the latch for the shelf which holds a teddy bear on it, to make the teddy bear fall into the chair below. This will cause a book in the room to become real instead of just a painting on the wall. Now light the lamp closest to the Lion's head (with the Fire spell) to make it spit out a Defense Up. When you light the other lamp a bank canvas becomes painted, examine this new masterpiece to jump through it into a hidden grove in the forest. Give the flowers what they ask for to recieve a Mythril Shard from the one which asks for an Elixer, and a Hi-Potion from the one that asks for a Potion. Now jump into the pool in the small upraised area in this grove, to return to the Bizarre Room. Now use the exit near the bookshelf to return to the forest.
Cross the top of the forest to the exit above and left of the original entrance from the Queen's Castle. Use the exit to appear on the wall of the Bizarre Room, where the fireplace is. Defeat all the heartless and turn the faucet on, to make the bucket become an exit instead of just a painting. Jump into the bucket to exit onto the Queen's hedges again(new area of hedges) open the chest here to get Dalmations 58, 59 & 60. Once you have the three new puppies, drop down, use the save point and return to the Bizarre Room in its correct uprightness. Drink the other potion on the table to return the party to its true size. Now read the book next to the teddy bear to get a Mythril Shard. Now move the teddy bear from the first chair to the next to make the clock on the wall become real. Target the clock and move it to reveal the exit to the Tea Party Garden. Shrink back down and go join the Unbirthday Party.
Since you are now on a balcony above the garden open the chest to get an Aeroga-G, and drop down to the tabletop. You can sit in any of the chairs at the table to recieve presents, but be warned if you sit in the wrong chair the table, chairs and all the presents that have already dropped and weren't picked up will dissapear and enemies will appear. If this happens you must leave and re-enter the Tea Party Garden to get the table and chairs to reappear. If you look at the table from the position of the head of the table's chair(the one on the end by itself), and number the chairs 1-7 in a clockwise manner, with the head of the table's chair being number 4.
    Chair 1
      Elixer HP Balls
    Chair 2
      Enemies
    Chair 3
      Potion Munny
    Chair 4
      Enemies
    Chair 5
      Ether HP Balls
    Chair 6
      Potion MP Balls
    Chair 7
      Potion HP Balls
After having some tea party fun and some musical chairs, enter the house in the Tea Party Garden, and welcome back to the Bizarre Room...though now you are on...the ceiling!!! Defeat all the enemies and head up the slope to the chimney. Jump onto the lamp tables in the middle of the room touch each lamp to make the Cheshire Cat give up more clues to this mystery. Afterwards jump down from the tables and look for a small grey latch, release it to open a door, now hop through. Now you are on the upper level of the Queen's Castle, before dropping down open the chest that is near to get Dalmations 13, 14 & 15. Now drop down use the save point and return to the Bizarre Room, in its correct form. Examine the plant that appeared while you were lighting lamps up above. When the Cheshire Cat appears make sure you are ready for the Boss Fight(you still have time to return to the save point if you want to restore and save.) Once you speak to the Cheshire Cat the boss fight begins.

Trickmaster [HP)600] [EXP)150]
This boss fight must occur while the party is in thier tiny form. When fighting this boss target its midsection and combo. If you choose to use magic go with Fire(it deals a good amount of damage to the boss), the only problem with the Fire spell is that it ignites the Trickmasters juggling sticks. Once you deal a good amount of damage to the Trickmaster it will bend over, it is in this position that you can target the flaming juggling sticks and extinguish them with a blast of the Blizzard spell. Also if you don't use Fire the Trickmaster may still walk over to the stove and light the sticks on fire himself. The real target in this fight is the Trickmaster's heads. He has five stacked heads and each one must be defeated to win the battle. Each head when defeated will drop HP balls use them to recover yourself but only what you need, Donald and Goofy still need some caring for. Attack his heads when either he bends over, or you can jump from the table or the bookcase to attack him in middair. Once you defeat the Trickmaster, you recieve the Ifrit's Horn Accessory.

Once the Trickmaster is defeated, the Sleepy Doorknob unknowingly reveals the Wonderland Keyhole. Sora wastes no time...well actually the Keyblade wastes no time, in sealing and locking the keyhole and Wonderland. After locking Wonderland a Navi-G Piece falls from the keyhole. After a scene the party returns to the save point, there is nothing left to do in Wonderland right now, so return to the Gummi Ship.
Now that you have, the Blizzard spell you can return to Traverse Town and use it to put out the candles in the cafe in the First District. Doing so will net you that nice little locked chest in there, that you couldn't get before. Open it, after extinguishing all the candles for a Defense Up. Once you are done you can head off to the Olympus Coliseum and meet the strongest man...Hercules.