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Kingdom Hearts Walkthrough
Awakening-
Destiny Islands-
Traverse Town-
Wonderland-
Olympus Coliseum-
Deep Jungle-
Traverse Town Again-
Agrabah-
Monstro-
Atlantica-
Halloween Town-
Neverland-
100 Acre Woods-
Hollow Bastion-
End of the World
| Agrabah |
| Enemies |
Frequency of Appearance |
| Shadow |
Occasional |
| Air Soldier |
Occasional |
| Bandit |
Frequent |
| Yellow Opera |
Frequent |
| Green Requiem |
Rare |
| Pot Spider |
Frequent |
| Fat Bandit |
Frequent |
| Black Fungus |
Rare |
| Pot Centipede |
Boss |
| Cave of Wonders Guardian |
Boss |
| Jafar |
Boss |
| Genie Jafar |
Boss |
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| Items: Mega-Potion(x5), Mega-Ether(x4), Megalixer, Dalmations 37, 38, & 39, Cottage(x3), Fira Ring, Ray of Light, Protera Chain, Elixer(x2), Mythril Shard(x3), Defense Up, Mythril, Thundara Ring, Protega Chain, Torn Page, Dalmations 52, 53, & 54, Ansem's Report, Three Wishes Keychain, Power Up
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| Gummis: Shell-G(x3), Dispel-G, Thunder-G |
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Agrabah Town |
| Upon setting foot on the sand in Agrabah, you and your friends are attacked, by the Heartless, dispatch these new Bandits and other heartless and begin looking for Princess Jasmine. once all the heartless are gone, look to the left of the entrance for a chest, open it for a Mega-Potion. Now have some fun breaking pots, most of the pots in Agrabah can be broken, and most of them contain munny, so hesitate not, and break some pottery. Across from the Plaza look for a stack of crates use them to get up to a ledge with s chest on it, this one contains a Mega-Ether. Enter the wooden door near where you got the Mega-Potion, inside there are 2 jars that contain munny and 2 chests. Only one of the chests is accessible at the current time and it contains a Mega-Potion the other will have to wait till you can do the Green Trinity. |
| Head back out and go to the Main Street, here you can break some more pots for some munny, but be warned that some of the pots will attack back, these are Pot Spiders, a common infestation of the world of Agrabah. Head left from the entrance of the Main Street and go into the Alley. Its here you will meet Jafar and Jasmine. Defeat the heartless that he leaves and use the crates near the entrance to access the above ledge. Here there is another chest and inside is another Mega-Potion. Also more Pot Spiders are up here. While up here Examine the keyhole to unlock a gate on the other side of the area. Use the shutters to hop across to the opening, if you don't make it the shutters will go back down and you will fall. After you beat some Shadows, head through the door and back into the Main Street area. |
| Now near the entrance you just came through, there is a pot spider, quickly dispatch it, and jump from the pink awning over to the yellow one. From here destroy the Pot Spider that attacks you and then jump from the swuare to the blue awning, then run along this to the red awning. From here you can either jump over to the small alcove to get a chest containing a Mega-Ether. Or just drop to the street below and run to a small alcove at the bottom of the street, where you will find a pole leading up into Aladdin's house. Go up this pole. Aladdin is currently not at home. But there are two chests you can open. One contains a Megalixer, while the other releases Dalmations 37, 38, & 39. Also in this humble little house you will find a Save Point, so feel free to use it to heal and save. There is also a Carpet trying to get out from under a bureau, move it to free Carpet, which flies off towards the desert. Now move the other bureau to find a keyhole, Examine it to unlock a gate in the Plaza area. Now head down the stairs and out into the Plaza. From here you can jump across the shutters to a ledge where you can fight a Pot Spider, now from here you can jump to a platform near an entrance where you will fight two Pot Spiders. Now get the blue chest with the Cottage inside. Jump back to the previous platform and go through the gateway. |
| In the next area you are attacked by two Pot Spiders, beat them and make sure you do not fall off the platform you are on. Once they are beaten use the crates nearby to get up to the higher ledge, and from here you can jump across Main Street to a chest containing a Shell-G. Now return to the entrance of the Main Street and exit into the Desert. Out in the Desert use the Save Point and speak to Carpet, he will fly you into the Desert to help Aladdin. Once you get dropped off, defeat the band of Bandits, once that is done, you will meet Aladdin, and head back into the city. |
| Back in Agrabah, the Main Street is blocked off, so you need to use the rooftops to get around. Jump onto the crates to the right of the entrance and jump to the platform above. Then jump from the pink awning to the green one and head through the doorwway into the Alley. Cross the window shutters like before and enter Main Street. Climb the pole back into Aladdin's house, use the save point and then climb down the pole next to it. Run along the awnings under Aladdin's House until you get to the red awning. From here jump across the street to the doorway on the other side. Enter into the Bazaar area. Be warned there are alot of enemies to fight in here, the best way to do it to jump in and take them out in groups if you can, just keep the Keyblade swinging. Once your done, there is a Blue Trinity Mark in the center of the area, use it to get some munny and a Mega-Ether. Now use the crates to climb back up to the entrance platform, and hop across the window shutters to a chest with a Shell-G inside. Continue going up to the top of the area and jump across a small gap to get a chest with a Fira Ring inside. Examine the keyhole to open the last gate in the Main Street area. |
| Head back to the Main Street area and drop to the ground, clear out the enemies. Once this is done, head up the pole into Aladdin's House, once here save your game and recover. Now use the pole next to the save point and drop down to the awnings. Jump from the blue awning to the yellow one, across the street. Now enter the newly opened gateway and be prepared for a Boss fight. |
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| Pot Centipede [HP)600] [EXP)250] |
| The Pot Centipede is a strange boss. You can, in all essence, never really fight this boss. You see it forms from the Pot Spiders in the area, if you can destroy them all before it completes its body, you won't have to deal with all of its skills. Your auto lock will lock onto the head at all times, so you need to switch to other pots to take out parts of the centipede's body. Once all the Pot Spiders are destroyed all that is left is the Centipede's head and tail. Both the head and the tail have the same HP meter so attack the tail if you can, as it has less defensive measures. If it becomes a full body you can target one of the pots in the center and cast Thunder a few times to break it up again, or if Sora has the Sonic Blade ability equiped use it to destroy the entire middle section of the Pot Centipede. Once it is destroyed for good you recieve the Ray of Light accessory.
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| After defeating the Pot Cetipede Jafar kidnaps, Princess Jasmine and escapes to the Desert. Destroy any of the Heartless in your way and make it back to Aladdin's House. Use the Save Point here to save adn recover, now return to the platform high above the Palace Gates area, jump from the pink awning to one of the wooden slats on teh other side of the area and go over to the rooftop to get a pink chest with a Protera Chain inside. Once this is done head back to the entrance of the city and defeat the heartless, use the save point in the Storage Room and head out into the desert(use Carpet again), and be prepared for another Boss battle. |
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| Cave of Wonders Guardian [HP)380] [EXP)400] |
| Unfortunately the Heartless have taken control of the guardian, so he doesn't even recognize Aladdin as the Diamond in the Rough. Anyways, after this mystical guardian rises from the sands lock onto one of its eyes and dodge projectiles that it fires. After a short while it will bury its nose in the sand and inhale. Once it is in the ground run over and get on the nose, attack using only normal combos, try your best not to use Aerial combos, as being "on the nose" will help you in a second. Everytime this boss inhales sand it will rise up and exhale using a Sand Breath attack, which is unavoidable, unless you are on the nose. Once he is done breathing sand, attack the eye you are locked onto, this will cause some massive damage. Once half of his HP are gone the one eye will disappear, lock onto the other and repeat the process again, until that eye is gone along with all the HP.
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| The Cave of Wonders |
| Once you defeat the Guardian, enter his mouth to go inside the Cave of Wonders. Continue through defeating all the Heartless that show up, also try not to fall into the large hole until after grabbing the Mega-Ether from the chest on the left platform. If you do fall you will be in the Relic Chamber Room, if you didn't(hopefully) head to the Hall. |
| In the hall there are some traps to look out for, the water jets, that shoot out of the walls will nock Sora and crew into the great hole, while the rolling boulders, will do the same. Try to be careful if fighting Heartless near these areas. Use the barrel next to the center platform to jump onto it(the platform) and get the chest there containing a Elixer. From here find another chest in a small alcove in the far corner, after some long jumping open the chest to obtain a Mythril Shard. Now head back to the entrance of the Hall. Look across the hole and find the stairs, floating above the hole. Jump over to them by way of the top of the water spout, and across the big hole. Follow these steps up, to a platform in the Bottomless Hall, where you will find a large stone. Push this stone off the ledge and open the chest here to obtain another Mega-Potion. Return now to the Hall and leap back across to the main side. Now go to the other exit, which will lead into the Bottomless Hall again, only now on the other side. As soon as you get inside the Bottomless Hall, look to the right to find a chest on top of a pillar, use a long jump to get over there and gain yourself another Elixer. Now go back and use the first water spout to get up higher and defeat the enemies up here without falling off, once defeated open the chest on the platform is a Cottage, if you want to try and get it. Once you defeat the last group of Heartless exit this room and enter...The Treasure Room. If you are lucky you will get White Mushrooms in here, it is here that you can get the Gravity Arts item from the White Mushrooms(here and in the End of the World are the only places you can get this Arts, so try to get it now). If now Mushrooms in here, then just defeat the Heartless that do appear as you would normally. Once done, jump ontop of the fire place and open the green chest for a much enjoyed Defense Up. Now jump from here onto a pile of gold with a chest on it, open the chest to get yourself a Mythril Shard. Use the stone platforms to get across to a green chest containing a Shell-G inside. There is also a Red Trinity Mark in this room, if you use it, you can get about 450 munny along with a Mythril Shard. There is a pillar that blocks entrance into the lamp room, at this time, and a message on it. Its time to head down into the ruins under ground. |
| If at anytime you fall down into the large holes that seem to grace the upper levels of the Cave of Wonders, you and your party will fall into the lower flooded caves, beneath the surface levels. After you finish with the Treasure Room in the upper levels re-trace your steps and go back to the Entrance. In this area there is a stairway leading down into the ruins below, take them and head into the new area. Use the Save Point here to place Aladdin in your party if he isn't already (you need him to gain everything in this level). If you fell in one of the large holes above make your way into the Dark Chamber to use the save point and the stairs to get back above. Enter into the Relic Chamber and move to the lower platform. Once here target the monkey statue across the water and choose Call Abu, who is Aladdin's little monkey friend. He will activate the crystal on the statue and open a secret passageway. Before you head into that new area, jump from the original platform on onto the stone you dropped down here from the Bottomless Hall area, here you will get a chest with a Mythril inside. Now swim through the water to gain yourself a Thundara Ring from the other chest. Now head back to the secret passage you opened and go through it. This leads to a hidden area in the Dark Chamber. Jump across the water to obtain a Dispel-G. Then you want to swim upstream and use Abu again on another monkey statue. Activating this statue, lowers a wall, allowing access to a blue chest containing a Protega Chain, which you should grab. Now continue swimming into the Dark Chamber, and open the next chest you see to gain a Torn Page this is from Merlin's Book and will allow you to visit Winnie-the-Pooh later on. From the save point you want to make a long jump over to a chest containing a Cottage. Now switch out Aladdin for whoever it was that wasn't in your party, so you can use Trinity Marks. Now jump into the water and swim upstream, into the Silent Chamber. In here find the Blue Trinity Mark on the ground and use it to get a chest with a Thunder-G inside. Now go back to the save point and put Aladdin back in your party. |
| Now that Aladdin is back in the party go back to the Silent Chamber, and activate another Monkey Statue. This one reveals another hidden passageway, but it is near impossible to reach without a certain skill you won't get for awhile. You can try to get to it, but if you can't don't worry and come back later with Glide. Swim up to the upper area in the Silent Chamber and go into the Hidden Room. When you enter get up onto dry land and turn around till you auto lock onto a pillar, lock onto it and attack it with either a few Fire spells or just physical attacks (more fun if you ask me). Anyway, once this pillar is lowered, the pillar blocking entrance into the Lamp Room in the Treasure Room, will be gone, and you can go in. Now swim back to the stairs and go up. And go back into the Treasure Room. Use the Save Point here to recover and save. Before entering the Lamp Chamber. Use the monkey statue next to the entrance (only if you used all of them down below first) to shoot you up onto a pile of gold. Up here open the chest to release Dalmations 52, 53 & 54. Once you free the puppies use the save point again and head into the Lamp Room. And be prepared for two boss fights.
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| Jafar [HP)500] [EXP)600] |
| Damn that Jafar, he's taken the lamp and now has both Jasmine and control of Genie. During this battle you must watch out for Genie, he will be attacking your party, against his will. His attacks aren't that powerful and he always says he is sorry before he attacks. Also each time you are hit by Genie, he releases some HP balls to heal you and your party. Jafar on the other hand is a whole different story. This powerful wizard can invoke a powerful ice storm in the center of the area, this attack is easy to dodge, by just staying out of the center of the area at all times. Jafar's main attack is a flame beam which fires from the head of his staff, remember to use Dodge Roll you get out of the way. Jafar also floats above the the chamber and across it, he is to high to hit with physical attacks when he is floating, but avoid jumping up to try to get him or wasting MP on hitting him with spells. He will eventually come down, and you can beat on him then. After taking a good amount of damage Jafar will transform into a ball of light and float off. You can't hurt him in this form, so take the time to heal your characters, and follow the bouncing ball of light. Get on the nearest platform before he transforms back into a human, then when he is close to the ground again, commence attacks. After defeating Jafar, your Blizzard spell becomes Blizzara. Also head back into the Treasure Room and use the save point. Re-enter the Lamp Chamber and head towards Jasmine. Then jump into the large pit as Jafar becomes an all powerful Genie!!
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| Genie Jafar [HP)N/A] [EXP)0] |
| Most likely the first thing you will lock onto in this battle will be Jafar if this is so, switch targets and lock onto his lamp. Like all Genies, Jafar cannot live without his lamp. Iago, Jafar's parrot, is flying around the room with the lamp, lock on and attack. Jafar will defend against attacks aimed at his lamp by picking up large fireballs and throwing them directly at you. This can cause some huge damage to your party, so make sure to use Dodge Roll to get out of the way, and don't forget to cast Aero on everyone. Just keep attacking the lamp, Iago will fly back and forth accross the chamber above the center platform. Try to keep Iago above that center platform, because when Jafar gets to abotu 20% of his life Iago sometimes drops the lamp, if this happens get to it and attack like crazy, until you either destroy the lamp or until Iago picks it up again. Ig Iago at anytime gets to high to hit, just wait he will come back down. Once you destroy the lamp Genie Jafar will be destroyed forever. Also your Fire spell is upgraded into Fira and you get Ansem's Report 1.
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| Sora now seals Agrabah's keyhole and the lamp chamber begins to collapse, everyone hops onto carpet for a sweet little ride out of the Cave of Wonders (what would Aladdin be without this flight?). You will control carpet as you fly out of the cave, use the left analog stick to move carpet and steer around various objects. While holding left or right press "O" to flip over things and increase your speed(use this to flip over objects that you can't get around. Once getting out of the Cave of Wonders, the party heads back to Agrabah and Aladdin's House. Back at Aladdin's House you recieve the Three Wishes Keychain for Sora and the ability to summon Genie, pluse the ability to do the Green Trinity Ladder. After getting your goodies from Aladdin's House head to the Storage Room and use the Green Trinity Mark in here to obtain the out of reach chest, in it you will get a Power Up. Now jump into the save point and get aboard your Gummi Ship and head out to the Battle Level 5 world, Monstro. |
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